Depsgraph: use blender::Vector instead of std::vector
We decided that `blender::Vector` should be the default choice for a vector data structure in Blender. Reviewers: sergey Differential Revision: https://developer.blender.org/D7981
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@@ -179,7 +179,7 @@ IDNode *DepsgraphNodeBuilder::add_id_node(ID *id)
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OperationCode::COPY_ON_WRITE,
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"",
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-1);
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graph_->operations.push_back(op_cow);
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graph_->operations.append(op_cow);
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}
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return id_node;
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}
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@@ -213,7 +213,7 @@ OperationNode *DepsgraphNodeBuilder::add_operation_node(ComponentNode *comp_node
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OperationNode *op_node = comp_node->find_operation(opcode, name, name_tag);
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if (op_node == nullptr) {
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op_node = comp_node->add_operation(op, opcode, name, name_tag);
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graph_->operations.push_back(op_node);
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graph_->operations.append(op_node);
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}
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else {
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fprintf(stderr,
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@@ -347,7 +347,7 @@ void DepsgraphNodeBuilder::begin_build()
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entry_tag.opcode = op_node->opcode;
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entry_tag.name = op_node->name;
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entry_tag.name_tag = op_node->name_tag;
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saved_entry_tags_.push_back(entry_tag);
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saved_entry_tags_.append(entry_tag);
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}
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/* Make sure graph has no nodes left from previous state. */
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