bmesh rip: when there are selected faces call region_to_loop before ripping. gives better results then previous fix when there are selected faces as apart of an edge selection.

This commit is contained in:
2012-04-19 16:57:50 +00:00
parent bea1a12751
commit a82eaf36ca
2 changed files with 32 additions and 26 deletions

View File

@@ -2518,13 +2518,8 @@ static int edbm_region_to_loop_exec(bContext *C, wmOperator *UNUSED(op))
BMFace *f;
BMEdge *e;
BMIter iter;
ViewContext vc;
em_setup_viewcontext(C, &vc);
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
BM_elem_flag_disable(e, BM_ELEM_TAG);
}
BM_mesh_elem_hflag_disable_all(em->bm, BM_EDGE, BM_ELEM_TAG, FALSE);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
BMLoop *l1, *l2;
@@ -2546,8 +2541,9 @@ static int edbm_region_to_loop_exec(bContext *C, wmOperator *UNUSED(op))
EDBM_flag_disable_all(em, BM_ELEM_SELECT);
BM_ITER_MESH (e, &iter, em->bm, BM_EDGES_OF_MESH) {
if (BM_elem_flag_test(e, BM_ELEM_TAG) && !BM_elem_flag_test(e, BM_ELEM_HIDDEN))
if (BM_elem_flag_test(e, BM_ELEM_TAG)) {
BM_edge_select_set(em->bm, e, TRUE);
}
}
/* If in face-only select mode, switch to edge select mode so that