Merge branch 'blender-v3.2-release'
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@@ -54,7 +54,7 @@ void Instance::init(const int2 &output_res,
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main_view.init(output_res);
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}
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void Instance::update_eval_members(void)
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void Instance::update_eval_members()
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{
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scene = DEG_get_evaluated_scene(depsgraph);
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view_layer = DEG_get_evaluated_view_layer(depsgraph);
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@@ -133,11 +133,11 @@ void Instance::object_sync(Object *ob)
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ob_handle.reset_recalc_flag();
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}
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void Instance::end_sync(void)
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void Instance::end_sync()
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{
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}
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void Instance::render_sync(void)
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void Instance::render_sync()
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{
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}
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@@ -151,7 +151,7 @@ void Instance::render_sync(void)
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* Conceptually renders one sample per pixel.
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* Everything based on random sampling should be done here (i.e: DRWViews jitter)
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**/
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void Instance::render_sample(void)
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void Instance::render_sample()
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{
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main_view.render();
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}
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