Add library.name attribute, which returns the actual library name used by blender (this may be different from the library.filename attribute).
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@@ -33,9 +33,8 @@ def load(filename,relative=False):
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@type filename: string
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@param filename: The filename of a Blender file. Filenames starting with "//" will be loaded relative to the blend file's location.
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@type relative: int
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@param relative: Convert relative paths to absolute paths (default).
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Setting this parameter to True will leave paths relative.
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@type relative: boolean
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@param relative: Convert relative paths to absolute paths (default). Setting this parameter to True will leave paths relative.
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@rtype: Library
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@return: return a L{Library} object.
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"""
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@@ -49,8 +48,10 @@ class Libraries:
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It provides access to scenes, objects, meshes, curves, metaballs,
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materials, textures, images, lattices, lamps, cameras, ipos, worlds,
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fonts, texts, sounds, groups, armatures, and actions.
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@ivar filename: The path to the library
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@ivar filename: The filename of the library, as supplied by user.
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@type filename: string
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@ivar name: The path to the library, as used by Blender. If the filename supplied by the user is relative, but the relative option to L{library.load()<load>} is False, the name will be the absolute path.
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@type name: string
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@ivar scenes: library L{scene<Scene.Scene>} data
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@type scenes: L{LibData}
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@ivar objects: library L{object<Object.Object>} data
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