Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on switching from to another mesh
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@@ -51,6 +51,7 @@
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "BLI_editVert.h"
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#include "BLI_edgehash.h"
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#include "BLI_linklist.h"
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@@ -203,6 +204,10 @@ BVH *bvh_build_from_cloth (ClothModifierData *clmd, float epsilon)
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verts = cloth->verts;
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// in the moment, return zero if no faces there
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if(!cloth->numfaces)
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return NULL;
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bvh = MEM_callocN(sizeof(BVH), "BVH");
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if (bvh == NULL)
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{
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@@ -101,6 +101,10 @@ BVH *bvh_build_from_mvert (MFace *mfaces, unsigned int numfaces, MVert *x, unsig
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return NULL;
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}
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// in the moment, return zero if no faces there
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if(!numfaces)
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return NULL;
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bvh->flags = 0;
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bvh->leaf_tree = NULL;
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bvh->leaf_root = NULL;
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@@ -5135,9 +5135,9 @@ static void object_panel_cloth(Object *ob)
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else
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{
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but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Cloth", 10,200,130,20, &val, 0, 0, 0, 0, "Sets object to become cloth");
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uiButSetFunc(but, object_cloth__enabletoggle, ob, NULL);
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}
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uiButSetFunc(but, object_cloth__enabletoggle, ob, NULL);
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uiDefBut(block, LABEL, 0, "",10,10,300,0, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
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if(clmd)
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