API Docs: gpu api introduction + examples
This commit is contained in:
49
doc/python_api/examples/gpu.7.py
Normal file
49
doc/python_api/examples/gpu.7.py
Normal file
@@ -0,0 +1,49 @@
|
||||
"""
|
||||
2D Image
|
||||
--------
|
||||
"""
|
||||
import bpy
|
||||
import gpu
|
||||
import bgl
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
|
||||
IMAGE_NAME = "Untitled"
|
||||
image = bpy.data.images[IMAGE_NAME]
|
||||
|
||||
coords = [
|
||||
(100, 100), (200, 100),
|
||||
(100, 200), (200, 200)]
|
||||
|
||||
uvs = [(0, 0), (1, 0), (0, 1), (1, 1)]
|
||||
|
||||
indices = [(0, 1, 2), (2, 1, 3)]
|
||||
|
||||
shader = gpu.shader.from_builtin('2D_IMAGE')
|
||||
batch = batch_for_shader(shader, 'TRIS',
|
||||
{"pos" : coords,
|
||||
"texCoord" : uvs},
|
||||
indices=indices)
|
||||
|
||||
# send image to gpu if it isn't there already
|
||||
if image.gl_load():
|
||||
raise Exception()
|
||||
|
||||
# texture identifier on gpu
|
||||
texture_id = image.bindcode
|
||||
|
||||
def draw():
|
||||
# in case someone disabled it before
|
||||
bgl.glEnable(bgl.GL_TEXTURE_2D)
|
||||
|
||||
# bind texture to image unit 0
|
||||
bgl.glActiveTexture(bgl.GL_TEXTURE0)
|
||||
bgl.glBindTexture(bgl.GL_TEXTURE_2D, texture_id)
|
||||
|
||||
shader.bind()
|
||||
# tell shader to use the image that is bound to image unit 0
|
||||
shader.uniform_int("image", 0)
|
||||
batch.draw(shader)
|
||||
|
||||
bgl.glDisable(bgl.GL_TEXTURE_2D)
|
||||
|
||||
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')
|
Reference in New Issue
Block a user