Bug fix, after irc report sk1p:
frame-sliding (LMB) in action, nla, sound and ipo window went into very tight while loop, causing cpu to choke. Added nice idle. Bug fix, found self while testing: - relative.blend, editmode - delete part, exit editmode - enter editmode, undo twice, exit editmode -> crash The trick to copy 'old' locations of vertices to keys isnt undo-resistant yet. This fix at least doesnt crash, but copying doesnt work when undo-ing back to previous editmode session (indices just differ from current mesh...)
This commit is contained in:
@@ -1797,6 +1797,7 @@ static void winqreadipospace(ScrArea *sa, void *spacedata, BWinEvent *evt)
|
||||
update_for_newframe();
|
||||
force_draw_all(0); /* To make constraint sliders redraw */
|
||||
}
|
||||
else PIL_sleep_ms(30);
|
||||
|
||||
} while(get_mbut() & mousebut);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user