Bugreports keep coming in... including real bad one.

- Deformed mesh didnt give correct 'orco' anymore on render
- Mesh editmode, "Separate loose parts", crash on empty mesh (no verts)
- Global undo; buttons sending redraw events gave extra undo push called
  "Make single user or local". That latter was wrong event handling for
  REDRAW event, harmless, until now :)

First one is a real showstopper... bah!
This commit is contained in:
2004-11-19 22:44:06 +00:00
parent fe50974370
commit a91f7ff763
4 changed files with 25 additions and 13 deletions

View File

@@ -154,6 +154,10 @@
/* do_global_buttons(event) */
// (first event)
#define B_LOCAL_ALONE 20
#define B_ACTLOCAL 24 /* __NLA */
#define B_ACTALONE 25 /* __NLA */
#define B_ARMLOCAL 26 /* __NLA */