Bugreports keep coming in... including real bad one.
- Deformed mesh didnt give correct 'orco' anymore on render - Mesh editmode, "Separate loose parts", crash on empty mesh (no verts) - Global undo; buttons sending redraw events gave extra undo push called "Make single user or local". That latter was wrong event handling for REDRAW event, harmless, until now :) First one is a real showstopper... bah!
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@@ -154,6 +154,10 @@
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/* do_global_buttons(event) */
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// (first event)
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#define B_LOCAL_ALONE 20
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#define B_ACTLOCAL 24 /* __NLA */
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#define B_ACTALONE 25 /* __NLA */
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#define B_ARMLOCAL 26 /* __NLA */
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