== Sequencer ==

This adds MULTICAM-editing support for blender. (Well, the beginning of.)

There is now a new effect track, named MULTICAM, which just selects
one of the lower tracks.

Doesn't sound that exciting, but if you combine this with A/B-Trim (moving
split points of two directly connected tracks around, while magically
resizing both strips, something to be added), you just do:

* add several tracks for your camera angles
* (optionally) sync those tracks
* add one multicam track on top

Use that multicam-track to edit your movie. (Either using fcurves on the
multicam source selector or using knife-tool and A/B-Trim.)

Compare that to:

* add several tracks
* add cross fades between them
* do some python scripting to add several fcurves to make that beast
  somewhat work.
* cry out loud, using it, if you have to move cut points around

Alternatively, even harder:

* just edit the old way and put strip after strip

You might think, that this isn't really helpfull for animators, but
consider using scene-strips (in OpenGL-mode) for input, that are set for
different camera angles and can now be intercut a lot more easily...

Also: small fix on the way: the speed effect can now be used in cascade.
(Don't know, if anyone used it that way, but now it works.)
This commit is contained in:
2010-04-25 12:53:39 +00:00
parent 3f12beb4d0
commit a92b8b7ff6
8 changed files with 201 additions and 61 deletions

View File

@@ -112,22 +112,22 @@ struct SeqEffectHandle {
/* stores the y-range of the effect IPO */ /* stores the y-range of the effect IPO */
void (*store_icu_yrange)(struct Sequence * seq, void (*store_icu_yrange)(struct Sequence * seq,
short adrcode, float *ymin, float *ymax); short adrcode, float *ymin, float *ymax);
/* stores the default facf0 and facf1 if no IPO is present */ /* stores the default facf0 and facf1 if no IPO is present */
void (*get_default_fac)(struct Sequence *seq, int cfra, void (*get_default_fac)(struct Sequence *seq, int cfra,
float * facf0, float * facf1); float * facf0, float * facf1);
/* execute the effect /* execute the effect
sequence effects are only required to either support sequence effects are only required to either support
float-rects or byte-rects float-rects or byte-rects
(mixed cases are handled one layer up...) */ (mixed cases are handled one layer up...) */
void (*execute)(struct Scene *scene, struct Sequence *seq, int cfra, void (*execute)(struct Scene *scene, struct Sequence *seq, int cfra,
float facf0, float facf1, float facf0, float facf1,
int x, int y, int x, int y, int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out); struct ImBuf *ibuf3, struct ImBuf *out);
}; };
/* ********************* prototypes *************** */ /* ********************* prototypes *************** */
@@ -149,6 +149,7 @@ char *give_seqname(struct Sequence *seq);
struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size); struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size); struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, int render_size, struct Sequence *seq); struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, int render_size, struct Sequence *seq);
struct ImBuf *give_ibuf_seqbase(struct Scene *scene, int rectx, int recty, int cfra, int chan_shown, int render_size, struct ListBase *seqbasep);
void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size); void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size);
void calc_sequence(struct Scene *scene, struct Sequence *seq); void calc_sequence(struct Scene *scene, struct Sequence *seq);
void calc_sequence_disp(struct Scene *scene, struct Sequence *seq); void calc_sequence_disp(struct Scene *scene, struct Sequence *seq);

View File

@@ -230,9 +230,10 @@ static ImBuf * IMB_cast_away_list(ImBuf * i)
} }
static void do_plugin_effect(Scene *scene, Sequence *seq, int cfra, static void do_plugin_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, int preview_render_size,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out)
{ {
char *cp; char *cp;
int float_rendering; int float_rendering;
@@ -477,6 +478,7 @@ static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,
static void do_alphaover_effect(Scene *scene, Sequence *seq, int cfra, static void do_alphaover_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -644,6 +646,7 @@ static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y,
static void do_alphaunder_effect(Scene *scene, Sequence *seq, int cfra, static void do_alphaunder_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -763,9 +766,10 @@ void do_cross_effect_float(float facf0, float facf1, int x, int y,
/* carefull: also used by speed effect! */ /* carefull: also used by speed effect! */
static void do_cross_effect(Scene *scene, Sequence *seq, int cfra, static void do_cross_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, int preview_render_size,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out)
{ {
if (out->rect_float) { if (out->rect_float) {
do_cross_effect_float( do_cross_effect_float(
@@ -1026,6 +1030,7 @@ static void do_gammacross_effect_float(float facf0, float facf1,
static void do_gammacross_effect(Scene *scene, Sequence *seq, int cfra, static void do_gammacross_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -1140,6 +1145,7 @@ static void do_add_effect_float(float facf0, float facf1, int x, int y,
static void do_add_effect(Scene *scene, Sequence *seq, int cfra, static void do_add_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -1251,7 +1257,8 @@ static void do_sub_effect_float(float facf0, float facf1, int x, int y,
} }
static void do_sub_effect(Scene *scene, Sequence *seq, int cfra, static void do_sub_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -1360,6 +1367,7 @@ static void do_drop_effect_float(float facf0, float facf1, int x, int y,
static void do_drop_effect(Scene *scene, Sequence *seq, int cfra, static void do_drop_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf * ibuf3, struct ImBuf * ibuf3,
struct ImBuf *out) struct ImBuf *out)
@@ -1481,6 +1489,7 @@ static void do_mul_effect_float(float facf0, float facf1, int x, int y,
static void do_mul_effect(Scene *scene, Sequence *seq, int cfra, static void do_mul_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -1931,6 +1940,7 @@ static void do_wipe_effect_float(Sequence *seq, float facf0, float facf1,
static void do_wipe_effect(Scene *scene, Sequence *seq, int cfra, static void do_wipe_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -2075,9 +2085,10 @@ static void do_transform(Scene *scene, Sequence *seq, float facf0, int x, int y,
static void do_transform_effect(Scene *scene, Sequence *seq,int cfra, static void do_transform_effect(Scene *scene, Sequence *seq,int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, int preview_render_size,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out)
{ {
do_transform(scene, seq, facf0, x, y, ibuf1, out); do_transform(scene, seq, facf0, x, y, ibuf1, out);
} }
@@ -2588,6 +2599,7 @@ static void do_glow_effect_float(Sequence *seq, float facf0, float facf1,
static void do_glow_effect(Scene *scene, Sequence *seq, int cfra, static void do_glow_effect(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -2643,6 +2655,7 @@ static int early_out_color(struct Sequence *seq,
static void do_solid_color(Scene *scene, Sequence *seq, int cfra, static void do_solid_color(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y, float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out) struct ImBuf *ibuf3, struct ImBuf *out)
{ {
@@ -2717,6 +2730,64 @@ static void do_solid_color(Scene *scene, Sequence *seq, int cfra,
} }
} }
/* **********************************************************************
MULTICAM
********************************************************************** */
/* no effect inputs for multicam, we use give_ibuf_seq */
static int num_inputs_multicam()
{
return 0;
}
static int early_out_multicam(struct Sequence *seq, float facf0, float facf1)
{
return -1;
}
static void do_multicam(Scene *scene, Sequence *seq, int cfra,
float facf0, float facf1, int x, int y,
int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out)
{
struct ImBuf * i;
Editing * ed;
ListBase * seqbasep;
if (seq->multicam_source == 0 || seq->multicam_source >= seq->machine) {
return;
}
ed = scene->ed;
if (!ed) {
return;
}
seqbasep = seq_seqbase(&ed->seqbase, seq);
if (!seqbasep) {
return;
}
i = give_ibuf_seqbase(scene,
out->x, out->y, cfra, seq->multicam_source,
preview_render_size, seqbasep);
if (!i) {
return;
}
if (out->rect && i->rect) {
memcpy(out->rect, i->rect, out->x * out->y * 4);
} else if (out->rect_float && i->rect_float) {
memcpy(out->rect_float, i->rect_float, out->x * out->y *4*sizeof(float));
} else if (out->rect && i->rect_float) {
IMB_rect_from_float(i);
memcpy(out->rect, i->rect, out->x * out->y * 4);
} else if (out->rect_float && i->rect) {
IMB_float_from_rect(i);
memcpy(out->rect_float, i->rect_float, out->x * out->y *4*sizeof(float));
}
}
/* ********************************************************************** /* **********************************************************************
SPEED SPEED
********************************************************************** */ ********************************************************************** */
@@ -2854,16 +2925,16 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
for (cfra = 1; cfra < v->length; cfra++) { for (cfra = 1; cfra < v->length; cfra++) {
if(fcu) { if(fcu) {
if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) { if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
ctime = seq->startdisp + cfra; ctime = seq->startdisp + cfra;
div = 1.0; div = 1.0;
} else { } else {
ctime= cfra; ctime= cfra;
div= v->length / 100.0f; div= v->length / 100.0f;
if(div==0.0) return; if(div==0.0) return;
} }
facf = evaluate_fcurve(fcu, ctime/div); facf = evaluate_fcurve(fcu, ctime/div);
} else { } else {
facf = fallback_fac; facf = fallback_fac;
} }
@@ -2885,19 +2956,19 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
for (cfra = 0; cfra < v->length; cfra++) { for (cfra = 0; cfra < v->length; cfra++) {
if(fcu) { if(fcu) {
if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) { if((seq->flag & SEQ_IPO_FRAME_LOCKED) != 0) {
ctime = seq->startdisp + cfra; ctime = seq->startdisp + cfra;
div = 1.0; div = 1.0;
} else { } else {
ctime= cfra; ctime= cfra;
div= v->length / 100.0f; div= v->length / 100.0f;
if(div==0.0) return; if(div==0.0) return;
} }
facf = evaluate_fcurve(fcu, ctime / div); facf = evaluate_fcurve(fcu, ctime / div);
if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) { if (v->flags & SEQ_SPEED_COMPRESS_IPO_Y) {
facf *= v->length; facf *= v->length;
} }
} }
if (!fcu) { if (!fcu) {
@@ -3005,16 +3076,20 @@ static void get_default_fac_fade(struct Sequence *seq, int cfra,
} }
static void do_overdrop_effect(Scene *scene, Sequence *seq, int cfra, static void do_overdrop_effect(Scene *scene, Sequence *seq, int cfra,
float fac, float facf, float fac, float facf,
int x, int y, struct ImBuf * ibuf1, int x, int y,
struct ImBuf * ibuf2, int preview_render_size,
struct ImBuf * ibuf3, struct ImBuf * ibuf1,
struct ImBuf * out) struct ImBuf * ibuf2,
struct ImBuf * ibuf3,
struct ImBuf * out)
{ {
do_drop_effect(scene, seq, cfra, fac, facf, x, y, do_drop_effect(scene, seq, cfra, fac, facf, x, y,
ibuf1, ibuf2, ibuf3, out); preview_render_size,
ibuf1, ibuf2, ibuf3, out);
do_alphaover_effect(scene, seq, cfra, fac, facf, x, y, do_alphaover_effect(scene, seq, cfra, fac, facf, x, y,
ibuf1, ibuf2, ibuf3, out); preview_render_size,
ibuf1, ibuf2, ibuf3, out);
} }
static struct SeqEffectHandle get_sequence_effect_impl(int seq_type) static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
@@ -3121,6 +3196,11 @@ static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
rval.early_out = do_plugin_early_out; rval.early_out = do_plugin_early_out;
rval.get_default_fac = get_default_fac_fade; rval.get_default_fac = get_default_fac_fade;
break; break;
case SEQ_MULTICAM:
rval.num_inputs = num_inputs_multicam;
rval.early_out = early_out_multicam;
rval.execute = do_multicam;
break;
} }
return rval; return rval;

View File

@@ -886,7 +886,8 @@ static void multibuf(ImBuf *ibuf, float fmul)
} }
} }
static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se) static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se,
int render_size)
{ {
TStripElem *se1, *se2, *se3; TStripElem *se1, *se2, *se3;
float fac, facf; float fac, facf;
@@ -920,7 +921,7 @@ static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
if (early_out == -1) { /* no input needed */ if (early_out == -1) { /* no input needed */
sh.execute(scene, seq, cfra, fac, facf, sh.execute(scene, seq, cfra, fac, facf,
se->ibuf->x, se->ibuf->y, se->ibuf->x, se->ibuf->y, render_size,
0, 0, 0, se->ibuf); 0, 0, 0, se->ibuf);
return; return;
} }
@@ -1008,7 +1009,8 @@ static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
IMB_rect_from_float(se3->ibuf); IMB_rect_from_float(se3->ibuf);
} }
sh.execute(scene, seq, cfra, fac, facf, x, y, se1->ibuf, se2->ibuf, se3->ibuf, sh.execute(scene, seq, cfra, fac, facf, x, y, render_size,
se1->ibuf, se2->ibuf, se3->ibuf,
se->ibuf); se->ibuf);
} }
@@ -2023,7 +2025,7 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
else else
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0); se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
do_effect(scene, cfra, seq, se); do_effect(scene, cfra, seq, se, render_size);
if (input_have_to_preprocess(scene, seq, se, cfra, if (input_have_to_preprocess(scene, seq, se, cfra,
seqrectx, seqrecty) && seqrectx, seqrecty) &&
!build_proxy_run) { !build_proxy_run) {
@@ -2362,7 +2364,7 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
test_and_auto_discard_ibuf(se, seqrectx, seqrecty); test_and_auto_discard_ibuf(se, seqrectx, seqrecty);
if (se->ibuf == NULL) { if (se->ibuf == NULL) {
se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty); se1 = do_build_seq_recursively(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty);
if((se1 && se1->ibuf && se1->ibuf->rect_float)) if((se1 && se1->ibuf && se1->ibuf->rect_float))
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0); se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
@@ -2394,8 +2396,8 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
} }
if (se->ibuf == NULL) { if (se->ibuf == NULL) {
se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty); se1 = do_build_seq_recursively(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty);
se2 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_right, render_size, seqrectx, seqrecty); se2 = do_build_seq_recursively(scene, seq->seq1, cfra_right, render_size, seqrectx, seqrecty);
if((se1 && se1->ibuf && se1->ibuf->rect_float)) if((se1 && se1->ibuf && se1->ibuf->rect_float))
se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0); se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
@@ -2411,6 +2413,7 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
f_cfra - (float) cfra_left, f_cfra - (float) cfra_left,
f_cfra - (float) cfra_left, f_cfra - (float) cfra_left,
se->ibuf->x, se->ibuf->y, se->ibuf->x, se->ibuf->y,
render_size,
se1->ibuf, se2->ibuf, 0, se->ibuf); se1->ibuf, se2->ibuf, 0, se->ibuf);
} }
} }
@@ -2450,6 +2453,11 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cfra, int render_size, int seqrectx, int seqrecty) static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cfra, int render_size, int seqrectx, int seqrecty)
{ {
TStripElem *se; TStripElem *se;
/* BAD HACK! Seperate handling for speed effects needed, since
a) you can't just fetch a different cfra within an effect strip
b) we have to blend two frames, and CFRA is not float...
*/
if (seq->type == SEQ_SPEED) { if (seq->type == SEQ_SPEED) {
se = do_handle_speed_effect(scene, seq, cfra, render_size, seqrectx, seqrecty); se = do_handle_speed_effect(scene, seq, cfra, render_size, seqrectx, seqrecty);
} else { } else {
@@ -2679,12 +2687,12 @@ static TStripElem* do_build_seq_array_recursively(
if (swap_input) { if (swap_input) {
sh.execute(scene, seq, cfra, sh.execute(scene, seq, cfra,
facf, facf, x, y, facf, facf, x, y, render_size,
se2->ibuf, se1->ibuf_comp, 0, se2->ibuf, se1->ibuf_comp, 0,
se2->ibuf_comp); se2->ibuf_comp);
} else { } else {
sh.execute(scene, seq, cfra, sh.execute(scene, seq, cfra,
facf, facf, x, y, facf, facf, x, y, render_size,
se1->ibuf_comp, se2->ibuf, 0, se1->ibuf_comp, se2->ibuf, 0,
se2->ibuf_comp); se2->ibuf_comp);
} }
@@ -2746,6 +2754,26 @@ static ImBuf *give_ibuf_seq_impl(Scene *scene, int rectx, int recty, int cfra, i
return se->ibuf_comp; return se->ibuf_comp;
} }
ImBuf *give_ibuf_seqbase(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size, ListBase *seqbasep)
{
TStripElem *se;
se = do_build_seq_array_recursively(scene, seqbasep, cfra, chanshown, render_size, rectx, recty);
if(!se) {
return 0;
}
check_limiter_refcount_comp("give_ibuf_seqbase", se);
if (se->ibuf_comp) {
IMB_cache_limiter_unref(se->ibuf_comp);
}
return se->ibuf_comp;
}
ImBuf *give_ibuf_seq_direct(Scene *scene, int rectx, int recty, int cfra, int render_size, Sequence *seq) ImBuf *give_ibuf_seq_direct(Scene *scene, int rectx, int recty, int cfra, int render_size, Sequence *seq)
{ {
TStripElem* se; TStripElem* se;

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@@ -126,6 +126,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col)
case SEQ_ALPHAUNDER: case SEQ_ALPHAUNDER:
case SEQ_OVERDROP: case SEQ_OVERDROP:
case SEQ_GLOW: case SEQ_GLOW:
case SEQ_MULTICAM:
/* slightly offset hue to distinguish different effects */ /* slightly offset hue to distinguish different effects */
UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col); UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
@@ -451,7 +452,9 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
else { else {
sprintf(str, "%d | %s", seq->len, name); sprintf(str, "%d | %s", seq->len, name);
} }
}
else if(seq->type == SEQ_MULTICAM) {
sprintf(str, "Cam: %d", seq->multicam_source);
} }
else if(seq->type == SEQ_IMAGE) { else if(seq->type == SEQ_IMAGE) {
sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name); sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);

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@@ -103,6 +103,7 @@ EnumPropertyItem sequencer_prop_effect_types[] = {
{SEQ_TRANSFORM, "TRANSFORM", 0, "Transform", "Transform effect strip type"}, {SEQ_TRANSFORM, "TRANSFORM", 0, "Transform", "Transform effect strip type"},
{SEQ_COLOR, "COLOR", 0, "Color", "Color effect strip type"}, {SEQ_COLOR, "COLOR", 0, "Color", "Color effect strip type"},
{SEQ_SPEED, "SPEED", 0, "Speed", "Color effect strip type"}, {SEQ_SPEED, "SPEED", 0, "Speed", "Color effect strip type"},
{SEQ_MULTICAM, "MULTICAM", 0, "Multicam Selector", ""},
{0, NULL, 0, NULL, NULL} {0, NULL, 0, NULL, NULL}
}; };

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@@ -164,10 +164,11 @@ typedef struct Sequence {
struct bSound *sound; /* the linked "bSound" object */ struct bSound *sound; /* the linked "bSound" object */
void *scene_sound; void *scene_sound;
float volume, pad; float volume;
float level, pan; /* level in dB (0=full), pan -1..1 */ float level, pan; /* level in dB (0=full), pan -1..1 */
int scenenr; /* for scene selection */ int scenenr; /* for scene selection */
int multicam_source; /* for multicam source selection */
float strobe; float strobe;
void *effectdata; /* Struct pointer for effect settings */ void *effectdata; /* Struct pointer for effect settings */
@@ -306,7 +307,8 @@ typedef struct SpeedControlVars {
#define SEQ_TRANSFORM 27 #define SEQ_TRANSFORM 27
#define SEQ_COLOR 28 #define SEQ_COLOR 28
#define SEQ_SPEED 29 #define SEQ_SPEED 29
#define SEQ_EFFECT_MAX 29 #define SEQ_MULTICAM 30
#define SEQ_EFFECT_MAX 30
#define STRIPELEM_FAILED 0 #define STRIPELEM_FAILED 0
#define STRIPELEM_OK 1 #define STRIPELEM_OK 1

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@@ -316,6 +316,7 @@ extern StructRNA RNA_MotionPath;
extern StructRNA RNA_MotionPathVert; extern StructRNA RNA_MotionPathVert;
extern StructRNA RNA_MouseSensor; extern StructRNA RNA_MouseSensor;
extern StructRNA RNA_MovieSequence; extern StructRNA RNA_MovieSequence;
extern StructRNA RNA_MulticamSequence;
extern StructRNA RNA_MultiresModifier; extern StructRNA RNA_MultiresModifier;
extern StructRNA RNA_MusgraveTexture; extern StructRNA RNA_MusgraveTexture;
extern StructRNA RNA_NandController; extern StructRNA RNA_NandController;

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@@ -297,6 +297,8 @@ static StructRNA* rna_Sequence_refine(struct PointerRNA *ptr)
case SEQ_MUL: case SEQ_MUL:
case SEQ_OVERDROP: case SEQ_OVERDROP:
return &RNA_EffectSequence; return &RNA_EffectSequence;
case SEQ_MULTICAM:
return &RNA_MulticamSequence;
case SEQ_PLUGIN: case SEQ_PLUGIN:
return &RNA_PluginSequence; return &RNA_PluginSequence;
case SEQ_WIPE: case SEQ_WIPE:
@@ -603,6 +605,7 @@ static void rna_def_sequence(BlenderRNA *brna)
{SEQ_TRANSFORM, "TRANSFORM", 0, "Transform", ""}, {SEQ_TRANSFORM, "TRANSFORM", 0, "Transform", ""},
{SEQ_COLOR, "COLOR", 0, "Color", ""}, {SEQ_COLOR, "COLOR", 0, "Color", ""},
{SEQ_SPEED, "SPEED", 0, "Speed", ""}, {SEQ_SPEED, "SPEED", 0, "Speed", ""},
{SEQ_MULTICAM, "MULTICAM", 0, "Multicam Selector", ""},
{0, NULL, 0, NULL, NULL}}; {0, NULL, 0, NULL, NULL}};
static const EnumPropertyItem blend_mode_items[]= { static const EnumPropertyItem blend_mode_items[]= {
@@ -1057,6 +1060,26 @@ static void rna_def_effect(BlenderRNA *brna)
rna_def_proxy(srna); rna_def_proxy(srna);
} }
static void rna_def_multicam(BlenderRNA *brna)
{
StructRNA *srna;
PropertyRNA *prop;
srna = RNA_def_struct(brna, "MulticamSequence", "Sequence");
RNA_def_struct_ui_text(srna, "Multicam Select Sequence", "Sequence strip to perform multicam editing: select channel from below");
RNA_def_struct_sdna(srna, "Sequence");
prop= RNA_def_property(srna, "multicam_source", PROP_INT, PROP_UNSIGNED);
RNA_def_property_int_sdna(prop, NULL, "multicam_source");
RNA_def_property_range(prop, 0, MAXSEQ-1);
RNA_def_property_ui_text(prop, "Multicam Source Channel", "");
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update");
rna_def_filter_video(srna);
rna_def_proxy(srna);
rna_def_input(srna);
}
static void rna_def_plugin(BlenderRNA *brna) static void rna_def_plugin(BlenderRNA *brna)
{ {
StructRNA *srna; StructRNA *srna;
@@ -1305,6 +1328,7 @@ void RNA_def_sequencer(BlenderRNA *brna)
rna_def_movie(brna); rna_def_movie(brna);
rna_def_sound(brna); rna_def_sound(brna);
rna_def_effect(brna); rna_def_effect(brna);
rna_def_multicam(brna);
rna_def_plugin(brna); rna_def_plugin(brna);
rna_def_wipe(brna); rna_def_wipe(brna);
rna_def_glow(brna); rna_def_glow(brna);