== Sequencer ==
This adds MULTICAM-editing support for blender. (Well, the beginning of.) There is now a new effect track, named MULTICAM, which just selects one of the lower tracks. Doesn't sound that exciting, but if you combine this with A/B-Trim (moving split points of two directly connected tracks around, while magically resizing both strips, something to be added), you just do: * add several tracks for your camera angles * (optionally) sync those tracks * add one multicam track on top Use that multicam-track to edit your movie. (Either using fcurves on the multicam source selector or using knife-tool and A/B-Trim.) Compare that to: * add several tracks * add cross fades between them * do some python scripting to add several fcurves to make that beast somewhat work. * cry out loud, using it, if you have to move cut points around Alternatively, even harder: * just edit the old way and put strip after strip You might think, that this isn't really helpfull for animators, but consider using scene-strips (in OpenGL-mode) for input, that are set for different camera angles and can now be intercut a lot more easily... Also: small fix on the way: the speed effect can now be used in cascade. (Don't know, if anyone used it that way, but now it works.)
This commit is contained in:
@@ -125,7 +125,7 @@ struct SeqEffectHandle {
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void (*execute)(struct Scene *scene, struct Sequence *seq, int cfra,
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float facf0, float facf1,
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int x, int y,
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int x, int y, int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out);
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};
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@@ -149,6 +149,7 @@ char *give_seqname(struct Sequence *seq);
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struct ImBuf *give_ibuf_seq(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
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struct ImBuf *give_ibuf_seq_threaded(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size);
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struct ImBuf *give_ibuf_seq_direct(struct Scene *scene, int rectx, int recty, int cfra, int render_size, struct Sequence *seq);
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struct ImBuf *give_ibuf_seqbase(struct Scene *scene, int rectx, int recty, int cfra, int chan_shown, int render_size, struct ListBase *seqbasep);
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void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size);
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void calc_sequence(struct Scene *scene, struct Sequence *seq);
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void calc_sequence_disp(struct Scene *scene, struct Sequence *seq);
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@@ -231,6 +231,7 @@ static ImBuf * IMB_cast_away_list(ImBuf * i)
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static void do_plugin_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -477,6 +478,7 @@ static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,
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static void do_alphaover_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -644,6 +646,7 @@ static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y,
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static void do_alphaunder_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -764,6 +767,7 @@ void do_cross_effect_float(float facf0, float facf1, int x, int y,
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static void do_cross_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -1026,6 +1030,7 @@ static void do_gammacross_effect_float(float facf0, float facf1,
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static void do_gammacross_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -1140,6 +1145,7 @@ static void do_add_effect_float(float facf0, float facf1, int x, int y,
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static void do_add_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -1252,6 +1258,7 @@ static void do_sub_effect_float(float facf0, float facf1, int x, int y,
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static void do_sub_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -1360,6 +1367,7 @@ static void do_drop_effect_float(float facf0, float facf1, int x, int y,
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static void do_drop_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf * ibuf3,
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struct ImBuf *out)
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@@ -1481,6 +1489,7 @@ static void do_mul_effect_float(float facf0, float facf1, int x, int y,
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static void do_mul_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -1931,6 +1940,7 @@ static void do_wipe_effect_float(Sequence *seq, float facf0, float facf1,
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static void do_wipe_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -2076,6 +2086,7 @@ static void do_transform(Scene *scene, Sequence *seq, float facf0, int x, int y,
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static void do_transform_effect(Scene *scene, Sequence *seq,int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -2588,6 +2599,7 @@ static void do_glow_effect_float(Sequence *seq, float facf0, float facf1,
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static void do_glow_effect(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -2643,6 +2655,7 @@ static int early_out_color(struct Sequence *seq,
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static void do_solid_color(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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@@ -2717,6 +2730,64 @@ static void do_solid_color(Scene *scene, Sequence *seq, int cfra,
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}
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}
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/* **********************************************************************
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MULTICAM
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********************************************************************** */
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/* no effect inputs for multicam, we use give_ibuf_seq */
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static int num_inputs_multicam()
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{
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return 0;
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}
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static int early_out_multicam(struct Sequence *seq, float facf0, float facf1)
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{
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return -1;
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}
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static void do_multicam(Scene *scene, Sequence *seq, int cfra,
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float facf0, float facf1, int x, int y,
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int preview_render_size,
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struct ImBuf *ibuf1, struct ImBuf *ibuf2,
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struct ImBuf *ibuf3, struct ImBuf *out)
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{
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struct ImBuf * i;
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Editing * ed;
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ListBase * seqbasep;
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if (seq->multicam_source == 0 || seq->multicam_source >= seq->machine) {
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return;
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}
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ed = scene->ed;
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if (!ed) {
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return;
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}
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seqbasep = seq_seqbase(&ed->seqbase, seq);
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if (!seqbasep) {
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return;
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}
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i = give_ibuf_seqbase(scene,
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out->x, out->y, cfra, seq->multicam_source,
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preview_render_size, seqbasep);
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if (!i) {
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return;
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}
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if (out->rect && i->rect) {
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memcpy(out->rect, i->rect, out->x * out->y * 4);
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} else if (out->rect_float && i->rect_float) {
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memcpy(out->rect_float, i->rect_float, out->x * out->y *4*sizeof(float));
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} else if (out->rect && i->rect_float) {
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IMB_rect_from_float(i);
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memcpy(out->rect, i->rect, out->x * out->y * 4);
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} else if (out->rect_float && i->rect) {
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IMB_float_from_rect(i);
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memcpy(out->rect_float, i->rect_float, out->x * out->y *4*sizeof(float));
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}
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}
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/* **********************************************************************
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SPEED
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********************************************************************** */
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@@ -3006,14 +3077,18 @@ static void get_default_fac_fade(struct Sequence *seq, int cfra,
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static void do_overdrop_effect(Scene *scene, Sequence *seq, int cfra,
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float fac, float facf,
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int x, int y, struct ImBuf * ibuf1,
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int x, int y,
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int preview_render_size,
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struct ImBuf * ibuf1,
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struct ImBuf * ibuf2,
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struct ImBuf * ibuf3,
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struct ImBuf * out)
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{
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do_drop_effect(scene, seq, cfra, fac, facf, x, y,
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preview_render_size,
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ibuf1, ibuf2, ibuf3, out);
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do_alphaover_effect(scene, seq, cfra, fac, facf, x, y,
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preview_render_size,
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ibuf1, ibuf2, ibuf3, out);
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}
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@@ -3121,6 +3196,11 @@ static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
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rval.early_out = do_plugin_early_out;
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rval.get_default_fac = get_default_fac_fade;
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break;
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case SEQ_MULTICAM:
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rval.num_inputs = num_inputs_multicam;
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rval.early_out = early_out_multicam;
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rval.execute = do_multicam;
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break;
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}
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return rval;
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@@ -886,7 +886,8 @@ static void multibuf(ImBuf *ibuf, float fmul)
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}
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}
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static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
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static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se,
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int render_size)
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{
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TStripElem *se1, *se2, *se3;
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float fac, facf;
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@@ -920,7 +921,7 @@ static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
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if (early_out == -1) { /* no input needed */
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sh.execute(scene, seq, cfra, fac, facf,
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se->ibuf->x, se->ibuf->y,
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se->ibuf->x, se->ibuf->y, render_size,
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0, 0, 0, se->ibuf);
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return;
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}
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@@ -1008,7 +1009,8 @@ static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se)
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IMB_rect_from_float(se3->ibuf);
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}
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sh.execute(scene, seq, cfra, fac, facf, x, y, se1->ibuf, se2->ibuf, se3->ibuf,
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sh.execute(scene, seq, cfra, fac, facf, x, y, render_size,
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se1->ibuf, se2->ibuf, se3->ibuf,
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se->ibuf);
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}
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@@ -2023,7 +2025,7 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int
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else
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se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rect, 0);
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do_effect(scene, cfra, seq, se);
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do_effect(scene, cfra, seq, se, render_size);
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if (input_have_to_preprocess(scene, seq, se, cfra,
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seqrectx, seqrecty) &&
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!build_proxy_run) {
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@@ -2362,7 +2364,7 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
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test_and_auto_discard_ibuf(se, seqrectx, seqrecty);
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if (se->ibuf == NULL) {
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se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty);
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se1 = do_build_seq_recursively(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty);
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if((se1 && se1->ibuf && se1->ibuf->rect_float))
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se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
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@@ -2394,8 +2396,8 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
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}
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if (se->ibuf == NULL) {
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se1 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty);
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se2 = do_build_seq_recursively_impl(scene, seq->seq1, cfra_right, render_size, seqrectx, seqrecty);
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se1 = do_build_seq_recursively(scene, seq->seq1, cfra_left, render_size, seqrectx, seqrecty);
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se2 = do_build_seq_recursively(scene, seq->seq1, cfra_right, render_size, seqrectx, seqrecty);
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if((se1 && se1->ibuf && se1->ibuf->rect_float))
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se->ibuf= IMB_allocImBuf((short)seqrectx, (short)seqrecty, 32, IB_rectfloat, 0);
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@@ -2411,6 +2413,7 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
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f_cfra - (float) cfra_left,
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f_cfra - (float) cfra_left,
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se->ibuf->x, se->ibuf->y,
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render_size,
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se1->ibuf, se2->ibuf, 0, se->ibuf);
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}
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}
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@@ -2450,6 +2453,11 @@ static TStripElem* do_handle_speed_effect(Scene *scene, Sequence * seq, int cfra
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static TStripElem* do_build_seq_recursively(Scene *scene, Sequence * seq, int cfra, int render_size, int seqrectx, int seqrecty)
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{
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TStripElem *se;
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/* BAD HACK! Seperate handling for speed effects needed, since
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a) you can't just fetch a different cfra within an effect strip
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b) we have to blend two frames, and CFRA is not float...
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*/
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if (seq->type == SEQ_SPEED) {
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se = do_handle_speed_effect(scene, seq, cfra, render_size, seqrectx, seqrecty);
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} else {
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@@ -2679,12 +2687,12 @@ static TStripElem* do_build_seq_array_recursively(
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if (swap_input) {
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sh.execute(scene, seq, cfra,
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facf, facf, x, y,
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facf, facf, x, y, render_size,
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se2->ibuf, se1->ibuf_comp, 0,
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se2->ibuf_comp);
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} else {
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sh.execute(scene, seq, cfra,
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facf, facf, x, y,
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facf, facf, x, y, render_size,
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se1->ibuf_comp, se2->ibuf, 0,
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se2->ibuf_comp);
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}
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@@ -2746,6 +2754,26 @@ static ImBuf *give_ibuf_seq_impl(Scene *scene, int rectx, int recty, int cfra, i
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return se->ibuf_comp;
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}
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ImBuf *give_ibuf_seqbase(struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int render_size, ListBase *seqbasep)
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{
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TStripElem *se;
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se = do_build_seq_array_recursively(scene, seqbasep, cfra, chanshown, render_size, rectx, recty);
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if(!se) {
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return 0;
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}
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check_limiter_refcount_comp("give_ibuf_seqbase", se);
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if (se->ibuf_comp) {
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IMB_cache_limiter_unref(se->ibuf_comp);
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}
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return se->ibuf_comp;
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}
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ImBuf *give_ibuf_seq_direct(Scene *scene, int rectx, int recty, int cfra, int render_size, Sequence *seq)
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{
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TStripElem* se;
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@@ -126,6 +126,7 @@ static void get_seq_color3ubv(Scene *curscene, Sequence *seq, char *col)
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case SEQ_ALPHAUNDER:
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case SEQ_OVERDROP:
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case SEQ_GLOW:
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case SEQ_MULTICAM:
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/* slightly offset hue to distinguish different effects */
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UI_GetThemeColor3ubv(TH_SEQ_EFFECT, col);
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@@ -451,7 +452,9 @@ static void draw_seq_text(View2D *v2d, Sequence *seq, float x1, float x2, float
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else {
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sprintf(str, "%d | %s", seq->len, name);
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}
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}
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else if(seq->type == SEQ_MULTICAM) {
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sprintf(str, "Cam: %d", seq->multicam_source);
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}
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else if(seq->type == SEQ_IMAGE) {
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sprintf(str, "%d | %s%s", seq->len, seq->strip->dir, seq->strip->stripdata->name);
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@@ -103,6 +103,7 @@ EnumPropertyItem sequencer_prop_effect_types[] = {
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{SEQ_TRANSFORM, "TRANSFORM", 0, "Transform", "Transform effect strip type"},
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{SEQ_COLOR, "COLOR", 0, "Color", "Color effect strip type"},
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{SEQ_SPEED, "SPEED", 0, "Speed", "Color effect strip type"},
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{SEQ_MULTICAM, "MULTICAM", 0, "Multicam Selector", ""},
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{0, NULL, 0, NULL, NULL}
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};
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@@ -164,10 +164,11 @@ typedef struct Sequence {
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struct bSound *sound; /* the linked "bSound" object */
|
||||
void *scene_sound;
|
||||
float volume, pad;
|
||||
float volume;
|
||||
|
||||
float level, pan; /* level in dB (0=full), pan -1..1 */
|
||||
int scenenr; /* for scene selection */
|
||||
int multicam_source; /* for multicam source selection */
|
||||
float strobe;
|
||||
|
||||
void *effectdata; /* Struct pointer for effect settings */
|
||||
@@ -306,7 +307,8 @@ typedef struct SpeedControlVars {
|
||||
#define SEQ_TRANSFORM 27
|
||||
#define SEQ_COLOR 28
|
||||
#define SEQ_SPEED 29
|
||||
#define SEQ_EFFECT_MAX 29
|
||||
#define SEQ_MULTICAM 30
|
||||
#define SEQ_EFFECT_MAX 30
|
||||
|
||||
#define STRIPELEM_FAILED 0
|
||||
#define STRIPELEM_OK 1
|
||||
|
||||
@@ -316,6 +316,7 @@ extern StructRNA RNA_MotionPath;
|
||||
extern StructRNA RNA_MotionPathVert;
|
||||
extern StructRNA RNA_MouseSensor;
|
||||
extern StructRNA RNA_MovieSequence;
|
||||
extern StructRNA RNA_MulticamSequence;
|
||||
extern StructRNA RNA_MultiresModifier;
|
||||
extern StructRNA RNA_MusgraveTexture;
|
||||
extern StructRNA RNA_NandController;
|
||||
|
||||
@@ -297,6 +297,8 @@ static StructRNA* rna_Sequence_refine(struct PointerRNA *ptr)
|
||||
case SEQ_MUL:
|
||||
case SEQ_OVERDROP:
|
||||
return &RNA_EffectSequence;
|
||||
case SEQ_MULTICAM:
|
||||
return &RNA_MulticamSequence;
|
||||
case SEQ_PLUGIN:
|
||||
return &RNA_PluginSequence;
|
||||
case SEQ_WIPE:
|
||||
@@ -603,6 +605,7 @@ static void rna_def_sequence(BlenderRNA *brna)
|
||||
{SEQ_TRANSFORM, "TRANSFORM", 0, "Transform", ""},
|
||||
{SEQ_COLOR, "COLOR", 0, "Color", ""},
|
||||
{SEQ_SPEED, "SPEED", 0, "Speed", ""},
|
||||
{SEQ_MULTICAM, "MULTICAM", 0, "Multicam Selector", ""},
|
||||
{0, NULL, 0, NULL, NULL}};
|
||||
|
||||
static const EnumPropertyItem blend_mode_items[]= {
|
||||
@@ -1057,6 +1060,26 @@ static void rna_def_effect(BlenderRNA *brna)
|
||||
rna_def_proxy(srna);
|
||||
}
|
||||
|
||||
static void rna_def_multicam(BlenderRNA *brna)
|
||||
{
|
||||
StructRNA *srna;
|
||||
PropertyRNA *prop;
|
||||
|
||||
srna = RNA_def_struct(brna, "MulticamSequence", "Sequence");
|
||||
RNA_def_struct_ui_text(srna, "Multicam Select Sequence", "Sequence strip to perform multicam editing: select channel from below");
|
||||
RNA_def_struct_sdna(srna, "Sequence");
|
||||
|
||||
prop= RNA_def_property(srna, "multicam_source", PROP_INT, PROP_UNSIGNED);
|
||||
RNA_def_property_int_sdna(prop, NULL, "multicam_source");
|
||||
RNA_def_property_range(prop, 0, MAXSEQ-1);
|
||||
RNA_def_property_ui_text(prop, "Multicam Source Channel", "");
|
||||
RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update");
|
||||
|
||||
rna_def_filter_video(srna);
|
||||
rna_def_proxy(srna);
|
||||
rna_def_input(srna);
|
||||
}
|
||||
|
||||
static void rna_def_plugin(BlenderRNA *brna)
|
||||
{
|
||||
StructRNA *srna;
|
||||
@@ -1305,6 +1328,7 @@ void RNA_def_sequencer(BlenderRNA *brna)
|
||||
rna_def_movie(brna);
|
||||
rna_def_sound(brna);
|
||||
rna_def_effect(brna);
|
||||
rna_def_multicam(brna);
|
||||
rna_def_plugin(brna);
|
||||
rna_def_wipe(brna);
|
||||
rna_def_glow(brna);
|
||||
|
||||
Reference in New Issue
Block a user