PyAPI: Remove bpy.app.handlers.scene_update
This is routinely mis-used to continuously run scripts, causing performance problems. This should be replaced with more specific handlers, or possibly timers. See: T47811
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@@ -59,8 +59,6 @@ static PyStructSequence_Field app_cb_info_fields[] = {
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{(char *)"load_post", (char *)"on loading a new blend file (after)"},
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{(char *)"save_pre", (char *)"on saving a blend file (before)"},
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{(char *)"save_post", (char *)"on saving a blend file (after)"},
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{(char *)"scene_update_pre", (char *)"on updating the scenes data (before)"},
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{(char *)"scene_update_post", (char *)"on updating the scenes data (after)"},
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{(char *)"game_pre", (char *)"on starting the game engine"},
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{(char *)"game_post", (char *)"on ending the game engine"},
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{(char *)"version_update", (char *)"on ending the versioning code"},
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