Geometry Nodes: Add string input node

This commit adds a simple string input node, intended for use in the
attribute workflow to make using the same attribute name in multiple
places easier. The node is function node similar to the existing vector
input node.

Ref T84971

Differential Revision: https://developer.blender.org/D10316
This commit is contained in:
Edgar Roman Cervantes
2021-02-19 16:03:14 -06:00
committed by Hans Goudey
parent ee1c674775
commit a961a2189c
9 changed files with 153 additions and 0 deletions

View File

@@ -508,6 +508,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeCollectionInfo"),
NodeItem("FunctionNodeRandomFloat"),
NodeItem("ShaderNodeValue"),
NodeItem("FunctionNodeInputString"),
NodeItem("FunctionNodeInputVector"),
NodeItem("GeometryNodeIsViewport"),
]),