Minor fixes in Bullet/constraint solving

Should  make generic 6DOF constraint more useable, and rigid body stacking more stable (warmstarting was accidently switched off)
If time allows, a few more minor last-minute 2.49 fixes might follow.
Check out http://bulletphysics.com/constraintsTutorial.blend
This commit is contained in:
2009-05-23 20:02:12 +00:00
parent 2de8f6e328
commit a96ce9453f
9 changed files with 162 additions and 92 deletions

View File

@@ -1510,10 +1510,11 @@ static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, s
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Cone Twist%x4|Generic (experimental)%x12",//|Extra Force%x6",
uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Generic 6DOF%x12",//|Extra Force%x6",
//uiDefButI(block, MENU, B_CONSTRAINT_TEST, "Joint Types%t|Ball%x1|Hinge%x2|Cone Twist%x4|Generic 6DOF%x12",//|Extra Force%x6",
*xco, *yco-25, 150, 18, &data->type, 0, 0, 0, 0, "Choose the joint type");
uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "No Col.", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Disable Collision Between Linked Bodies");
uiDefButBitS(block, TOG, CONSTRAINT_DISABLE_LINKED_COLLISION, B_CONSTRAINT_TEST, "No Collision", *xco+155, *yco-25, 111, 18, &data->flag, 0, 24, 0, 0, "Disable Collision Between Linked Bodies");
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "toObject:", *xco, *yco-50, 130, 18, &data->tar, "Child Object");