Win64 fixes - I don't think that they introduced any bugs yet, but I want to be sure. Please report problems.
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@@ -909,7 +909,7 @@ static void emDM_drawMappedFacesGLSL(DerivedMesh *dm,
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glShadeModel(GL_SMOOTH);
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for (i=0,eve=em->verts.first; eve; eve= eve->next)
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eve->tmp.l = (long) i++;
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eve->tmp.l = (intptr_t) i++;
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#define PASSATTRIB(efa, eve, vert) { \
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if(attribs.totorco) { \
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