rna function

editbone.align(vector), to align the bones z axis to a localspace direction.

finished leg rig pose mode data
This commit is contained in:
2009-12-04 02:32:34 +00:00
parent 30d752502b
commit a9b9993414
7 changed files with 225 additions and 37 deletions

View File

@@ -103,7 +103,7 @@ def main(obj, orig_bone_name):
mt_chain = bone_class_instance(obj, ["thigh", "shin", "foot", "toe"])
mt = bone_class_instance(obj, ["hips", "heel"])
#ex = bone_class_instance(obj, [""])
ex = bone_class_instance(obj, ["thigh_socket", "foot_roll_1", "foot_roll_2", "foot_roll_3"])
ex = bone_class_instance(obj, ["thigh_socket", "thigh_hinge", "foot_roll_1", "foot_roll_2", "foot_roll_3"])
# children of ik_foot
ik = bone_class_instance(obj, ["foot", "foot_roll", "foot_roll_01", "foot_roll_02", "knee_target"])
@@ -132,22 +132,29 @@ def main(obj, orig_bone_name):
ex.thigh_socket = ex.thigh_socket_e.name
ex.thigh_socket_e.tail = ex.thigh_socket_e.head + Vector(0.0, 0.0, ex.thigh_socket_e.length / 4.0)
ex.thigh_hinge_e = copy_bone_simple(arm, mt_chain.thigh, "MCH-%s_hinge" % mt_chain.thigh, parent=True)
ex.thigh_hinge = ex.thigh_hinge_e.name
ex.thigh_hinge_e.tail = ex.thigh_hinge_e.head + Vector(0.0, 0.0, mt_chain.thigh_e.head.length)
ex.thigh_hinge_e.translate(Vector(-(mt.hips_e.head.x - mt_chain.thigh_e.head.x), 0.0, 0.0))
ex.thigh_hinge_e.length = mt.hips_e.length
# Make a new chain, ORG are the original bones renamed.
fk_chain = mt_chain.copy(from_prefix="ORG-") # fk has no prefix!
ik_chain = fk_chain.copy(to_prefix="MCH-")
fk_chain.thigh_e.connected = False
fk_chain.thigh_e.parent = ex.thigh_hinge_e
# fk_chain.thigh_socket_e.parent = MCH-leg_hinge
# simple rename
fk_chain.thigh_e.name = fk_chain.thigh_e.name + "_ik"
fk_chain.thigh = ik_chain.thigh_e.name
fk_chain.shin_e.name = fk_chain.shin_e.name + "_ik"
fk_chain.shin = ik_chain.shin_e.name
ik_chain.rename("thigh", ik_chain.thigh + "_ik")
ik_chain.rename("shin", ik_chain.shin + "_ik")
# ik foot, no parents
base_foot_name = ik_chain.foot # whatever the foot is called, use that!
base_foot_name = fk_chain.foot # whatever the foot is called, use that!
ik.foot_e = copy_bone_simple(arm, fk_chain.foot, "%s_ik" % base_foot_name)
ik.foot = ik.foot_e.name
ik.foot_e.tail.z = ik.foot_e.head.z
@@ -175,20 +182,17 @@ def main(obj, orig_bone_name):
del base_foot_name
# rename 'MCH-toe' --> to 'toe_ik' and make the child of ik.foot_roll_01
fk_chain.toe_e.name = ik_chain.toe + "_ik"
fk_chain.toe = fk_chain.toe_e.name
fk_chain.toe_e.connected = True
fk_chain.toe_e.parent = ik.foot_roll_01_e
# ------------------ FK or IK?
ik_chain.rename("toe", fk_chain.toe + "_ik") # only fk for the basename
ik_chain.toe_e.connected = False
ik_chain.toe_e.parent = ik.foot_roll_01_e
# re-parent ik_chain.foot to the
fk_chain.foot_e.connected = False
fk_chain.foot_e.parent = ik.foot_roll_02_e
ik_chain.foot_e.connected = False
ik_chain.foot_e.parent = ik.foot_roll_02_e
# add remaining ik helper bones.
# knee target is the heel moved up and forward on its local axis
ik.knee_target_e = copy_bone_simple(arm, mt.heel, "knee_target")
ik.knee_target = ik.knee_target_e.name
offset = ik.knee_target_e.tail - ik.knee_target_e.head
@@ -199,6 +203,10 @@ def main(obj, orig_bone_name):
ik.knee_target_e.length *= 0.5
ik.knee_target_e.parent = ik.foot_e
# roll the bone to point up... could also point in the same direction as ik.foot_roll
# ik.foot_roll_02_e.matrix * Vector(0.0, 0.0, 1.0) # ACK!, no rest matrix in editmode
ik.foot_roll_01_e.align((0.0, 0.0, -1.0))
bpy.ops.object.mode_set(mode='OBJECT')
ik.update()
@@ -210,7 +218,75 @@ def main(obj, orig_bone_name):
con = fk_chain.thigh_p.constraints.new('COPY_LOCATION')
con.target = obj
con.subtarget = ex.thigh_socket
# hinge
prop = rna_idprop_ui_prop_get(fk_chain.thigh_p, "hinge", create=True)
fk_chain.thigh_p["hinge"] = 0.5
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
con = ex.thigh_hinge_p.constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = mt.hips
# add driver
hinge_driver_path = fk_chain.thigh_p.path_to_id() + '["hinge"]'
fcurve = con.driver_add("influence", 0)
driver = fcurve.driver
tar = driver.targets.new()
driver.type = 'AVERAGE'
tar.name = "var"
tar.id_type = 'OBJECT'
tar.id = obj
tar.rna_path = hinge_driver_path
mod = fcurve.modifiers[0]
mod.poly_order = 1
mod.coefficients[0] = 1.0
mod.coefficients[1] = -1.0
# adds constraints to the original bones.
mt_chain.blend(fk_chain, ik_chain, target_bone=ik.foot, target_prop="ik", use_loc=False)
# IK
con = ik_chain.shin_p.constraints.new('IK')
con.chain_length = 2
con.iterations = 500
con.pole_angle = -90.0 # XXX - in deg!
con.use_tail = True
con.use_stretch = True
con.use_target = True
con.use_rotation = False
con.weight = 1.0
con.target = obj
con.subtarget = ik.foot
con.pole_target = obj
con.pole_subtarget = ik.knee_target
# foot roll
cons = [ \
(ik.foot_roll_01_p.constraints.new('COPY_ROTATION'), ik.foot_roll_01_p.constraints.new('LIMIT_ROTATION')), \
(ik.foot_roll_02_p.constraints.new('COPY_ROTATION'), ik.foot_roll_02_p.constraints.new('LIMIT_ROTATION'))
]
for con, con_l in cons:
con.target = obj
con.subtarget = ik.foot_roll
con.use_x, con.use_y, con.use_z = True, False, False
con.target_space = con.owner_space = 'LOCAL'
con = con_l
con.use_limit_x, con.use_limit_y, con.use_limit_z = True, False, False
con.owner_space = 'LOCAL'
if con_l is cons[-1][-1]:
con.minimum_x = 0.0
con.maximum_x = 180.0 # XXX -deg
else:
con.minimum_x = -180.0 # XXX -deg
con.maximum_x = 0.0