Toggle-Drag UI Feature
Dragging on toggle buttons can now be used to press multiple buttons at once, especially useful for layer and outliner buttons. notes: - automatically enabled for all toggle buttons (may change this if it becomes a problem). - only buttons of the same type are pressed (helps avoid annoyances eg; dragging past layer buttons onto other 3d header buttons and pressing by accident). - automatic axis locking - dragging will lock to X/Y depending on the initial drag direction, makes swipe motions work better, especially with the outliner. implementation details: - may re-implement as a region handler (currently its a modal operator). - checking buttons in-between cursor motion events could be more efficient (but currently works ok). - button execution needs to be improved (currently executing a button thats not under the mouse needed a workaround for passing uiHandleButtonData), requires further changes to UI code, will do next.
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@@ -1060,7 +1060,7 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
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col.label("Show Zero Weights:")
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rowsub = col.row()
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rowsub.active = (not tool_settings.use_multipaint)
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rowsub.prop(tool_settings, "vertex_group_user", text="Show Group Use", expand=True)
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rowsub.prop(tool_settings, "vertex_group_user", expand=True)
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self.unified_paint_settings(col, context)
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