Cleanup: spelling

This commit is contained in:
2021-07-01 11:16:25 +10:00
parent 39188f3c99
commit aa112dc77c
3 changed files with 13 additions and 13 deletions

View File

@@ -808,10 +808,10 @@ static int flyApply(bContext *C, FlyInfo *fly, bool is_confirm)
moffset[1] = 0; moffset[1] = 0;
} }
/* scale the mouse movement by this value - scales mouse movement to the view size /* Scale the mouse movement by this value - scales mouse movement to the view size
* moffset[0] / (region->winx-xmargin * 2) - window size minus margin (same for y) * `moffset[0] / (region->winx-xmargin * 2)` - window size minus margin (same for y)
* *
* the mouse moves isn't linear */ * the mouse moves isn't linear. */
if (moffset[0]) { if (moffset[0]) {
moffset[0] /= fly->width - (xmargin * 2); moffset[0] /= fly->width - (xmargin * 2);

View File

@@ -186,7 +186,7 @@ template<typename T> uint64_t hash_cb(const void *value)
} // namespace blender::fn::cpp_type_util } // namespace blender::fn::cpp_type_util
/** /**
* Different types support different features. Features like copy constructibility can be detected * Different types support different features. Features like copy constructability can be detected
* automatically easily. For some features this is harder as of C++17. Those have flags in this * automatically easily. For some features this is harder as of C++17. Those have flags in this
* enum and need to be determined by the programmer. * enum and need to be determined by the programmer.
*/ */

View File

@@ -96,21 +96,21 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
MutableSpan<float3> positions = spline->positions(); MutableSpan<float3> positions = spline->positions();
float3 center; float3 center;
/* Midpoints of P1->P2 and P2->P3. */ /* Midpoints of `P1->P2` and `P2->P3`. */
const float3 q1 = float3::interpolate(p1, p2, 0.5f); const float3 q1 = float3::interpolate(p1, p2, 0.5f);
const float3 q2 = float3::interpolate(p2, p3, 0.5f); const float3 q2 = float3::interpolate(p2, p3, 0.5f);
/* Normal Vectors of P1->P2 and P2->P3*/ /* Normal Vectors of `P1->P2` and `P2->P3` */
const float3 v1 = (p2 - p1).normalized(); const float3 v1 = (p2 - p1).normalized();
const float3 v2 = (p3 - p2).normalized(); const float3 v2 = (p3 - p2).normalized();
/*Normal of plane of main 2 segments P1->P2 and P2->P3. */ /* Normal of plane of main 2 segments P1->P2 and `P2->P3`. */
const float3 v3 = float3::cross(v1, v2).normalized(); const float3 v3 = float3::cross(v1, v2).normalized();
/*Normal of plane of first perpendicular bisector and P1->P2. */ /* Normal of plane of first perpendicular bisector and `P1->P2`. */
const float3 v4 = float3::cross(v3, v1).normalized(); const float3 v4 = float3::cross(v3, v1).normalized();
/* Determine Centerpoint from the intersection of 3 planes. */ /* Determine Center-point from the intersection of 3 planes. */
float plane_1[4], plane_2[4], plane_3[4]; float plane_1[4], plane_2[4], plane_3[4];
plane_from_point_normal_v3(plane_1, q1, v3); plane_from_point_normal_v3(plane_1, q1, v3);
plane_from_point_normal_v3(plane_2, q1, v1); plane_from_point_normal_v3(plane_2, q1, v1);
@@ -121,13 +121,13 @@ static std::unique_ptr<CurveEval> create_point_circle_curve(
return nullptr; return nullptr;
} }
/* Get the radius from the centerpoint to p1. */ /* Get the radius from the center-point to p1. */
const float r = float3::distance(p1, center); const float r = float3::distance(p1, center);
const float theta_step = ((2 * M_PI) / (float)resolution); const float theta_step = ((2 * M_PI) / (float)resolution);
for (const int i : IndexRange(resolution)) { for (const int i : IndexRange(resolution)) {
/* Formula for a circle around a point and 2 unit vectors perp. to each other and the axis of /* Formula for a circle around a point and 2 unit vectors perpendicular.
* the cirlce from * to each other and the axis of the circle from:
* https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space * https://math.stackexchange.com/questions/73237/parametric-equation-of-a-circle-in-3d-space
*/ */