AnimationType flag. AnimationType Enum update.

This commit is contained in:
2011-07-03 13:01:52 +00:00
parent 9f99e5cc1e
commit aa295bb551
2 changed files with 11 additions and 9 deletions

View File

@@ -681,7 +681,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
AnimationType type = get_animation_type(node, FW_object_map );
int animType = get_animation_type(node, FW_object_map );
char joint_path[200];
@@ -754,10 +754,10 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
}
//Check if object is animated by checking if animlist_map holds the animlist_id of node transforms
AnimationImporter::AnimationType AnimationImporter::get_animation_type ( const COLLADAFW::Node * node ,
int AnimationImporter::get_animation_type ( const COLLADAFW::Node * node ,
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map)
{
AnimationImporter::AnimationType type = AnimationImporter::INANIMATE ;
int type = INANIMATE ;
//bool exists = false;
const COLLADAFW::TransformationPointerArray& nodeTransforms = node->getTransformations();
@@ -770,7 +770,7 @@ AnimationImporter::AnimationType AnimationImporter::get_animation_type ( const C
if (animlist_map.find(listid) == animlist_map.end()) continue ;
else
{
type = AnimationImporter::NODE_TRANSFORM;
type = type|NODE_TRANSFORM;
break;
}
}
@@ -785,7 +785,7 @@ AnimationImporter::AnimationType AnimationImporter::get_animation_type ( const C
if (animlist_map.find(listid) == animlist_map.end()) continue ;
else
{
type = AnimationImporter::LIGHT_COLOR;
type = type|LIGHT_COLOR;
break;
}
}

View File

@@ -81,11 +81,13 @@ private:
void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated);
int typeFlag;
enum AnimationType
{
NODE_TRANSFORM,
LIGHT_COLOR,
INANIMATE
INANIMATE = 0,
NODE_TRANSFORM = 1,
LIGHT_COLOR = 2,
};
public:
@@ -108,7 +110,7 @@ public:
std::map<COLLADAFW::UniqueId, Object*>& object_map ,
std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map);
AnimationType get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
int get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
void Assign_transform_animations(COLLADAFW::Transformation* transform ,