AnimationType flag. AnimationType Enum update.
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@@ -681,7 +681,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
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AnimationType type = get_animation_type(node, FW_object_map );
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int animType = get_animation_type(node, FW_object_map );
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char joint_path[200];
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@@ -754,10 +754,10 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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}
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//Check if object is animated by checking if animlist_map holds the animlist_id of node transforms
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AnimationImporter::AnimationType AnimationImporter::get_animation_type ( const COLLADAFW::Node * node ,
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int AnimationImporter::get_animation_type ( const COLLADAFW::Node * node ,
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std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map)
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{
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AnimationImporter::AnimationType type = AnimationImporter::INANIMATE ;
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int type = INANIMATE ;
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//bool exists = false;
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const COLLADAFW::TransformationPointerArray& nodeTransforms = node->getTransformations();
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@@ -770,7 +770,7 @@ AnimationImporter::AnimationType AnimationImporter::get_animation_type ( const C
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if (animlist_map.find(listid) == animlist_map.end()) continue ;
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else
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{
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type = AnimationImporter::NODE_TRANSFORM;
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type = type|NODE_TRANSFORM;
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break;
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}
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}
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@@ -785,7 +785,7 @@ AnimationImporter::AnimationType AnimationImporter::get_animation_type ( const C
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if (animlist_map.find(listid) == animlist_map.end()) continue ;
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else
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{
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type = AnimationImporter::LIGHT_COLOR;
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type = type|LIGHT_COLOR;
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break;
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}
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}
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@@ -81,11 +81,13 @@ private:
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void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated);
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int typeFlag;
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enum AnimationType
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{
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NODE_TRANSFORM,
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LIGHT_COLOR,
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INANIMATE
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INANIMATE = 0,
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NODE_TRANSFORM = 1,
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LIGHT_COLOR = 2,
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};
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public:
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@@ -108,7 +110,7 @@ public:
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std::map<COLLADAFW::UniqueId, Object*>& object_map ,
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std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map);
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AnimationType get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
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int get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
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void Assign_transform_animations(COLLADAFW::Transformation* transform ,
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