Fix T79557 EEVEE: Normalize in vector math node is not null vector safe
This add basic null safe handling for this operation.
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@@ -64,7 +64,12 @@ void vector_math_scale(vec3 a, vec3 b, vec3 c, float scale, out vec3 outVector,
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void vector_math_normalize(
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vec3 a, vec3 b, vec3 c, float scale, out vec3 outVector, out float outValue)
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{
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outVector = normalize(a);
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outVector = a;
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/* Safe version of normalize(a). */
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float lenSquared = dot(a, a);
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if (lenSquared > 0.0) {
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outVector *= inversesqrt(lenSquared);
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}
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}
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void vector_math_snap(vec3 a, vec3 b, vec3 c, float scale, out vec3 outVector, out float outValue)
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