Cleanup: comments (long lines) in blenkernel
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@@ -268,8 +268,10 @@ Lattice *BKE_lattice_add(Main *bmain, const char *name)
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}
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/**
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* Only copy internal data of Lattice ID from source to already allocated/initialized destination.
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* You probably never want to use that directly, use BKE_id_copy or BKE_id_copy_ex for typical needs.
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* Only copy internal data of Lattice ID from source
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* to already allocated/initialized destination.
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* You probably never want to use that directly,
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* use #BKE_id_copy or #BKE_id_copy_ex for typical needs.
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*
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* WARNING! This function will not handle ID user count!
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*
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@@ -681,8 +683,8 @@ static bool calc_curve_deform(
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if (cd->no_rot_axis) { /* set by caller */
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/* this is not exactly the same as 2.4x, since the axis is having rotation removed rather than
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* changing the axis before calculating the tilt but serves much the same purpose */
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/* This is not exactly the same as 2.4x, since the axis is having rotation removed rather
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* than changing the axis before calculating the tilt but serves much the same purpose. */
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float dir_flat[3] = {0, 0, 0}, q[4];
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copy_v3_v3(dir_flat, dir);
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dir_flat[cd->no_rot_axis - 1] = 0.0f;
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@@ -699,8 +701,10 @@ static bool calc_curve_deform(
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*
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* The way 'co' is copied to 'cent' may seem to have no meaning, but it does.
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*
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* Use a curve modifier to stretch a cube out, color each side RGB, positive side light, negative dark.
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* view with X up (default), from the angle that you can see 3 faces RGB colors (light), anti-clockwise
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* Use a curve modifier to stretch a cube out, color each side RGB,
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* positive side light, negative dark.
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* view with X up (default), from the angle that you can see 3 faces RGB colors (light),
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* anti-clockwise
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* Notice X,Y,Z Up all have light colors and each ordered CCW.
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*
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* Now for Neg Up XYZ, the colors are all dark, and ordered clockwise - Campbell
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@@ -1061,7 +1065,8 @@ void BKE_lattice_vertexcos_apply(struct Object *ob, float (*vertexCos)[3])
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void BKE_lattice_modifiers_calc(struct Depsgraph *depsgraph, Scene *scene, Object *ob)
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{
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Lattice *lt = ob->data;
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/* Get vertex coordinates from the original copy; otherwise we get already-modified coordinates. */
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/* Get vertex coordinates from the original copy;
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* otherwise we get already-modified coordinates. */
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Object *ob_orig = DEG_get_original_object(ob);
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VirtualModifierData virtualModifierData;
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ModifierData *md = modifiers_getVirtualModifierList(ob, &virtualModifierData);
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