Cycles: Also support the constant emission speedup for mesh lights
Reviewers: brecht, sergey, dingto, juicyfruit Differential Revision: https://developer.blender.org/D2220
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@@ -115,7 +115,7 @@ ccl_device float kernel_volume_channel_get(float3 value, int channel)
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ccl_device bool volume_stack_is_heterogeneous(KernelGlobals *kg, VolumeStack *stack)
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{
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for(int i = 0; stack[i].shader != SHADER_NONE; i++) {
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int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*2);
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int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*SHADER_SIZE);
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if(shader_flag & SD_HETEROGENEOUS_VOLUME)
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return true;
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@@ -132,7 +132,7 @@ ccl_device int volume_stack_sampling_method(KernelGlobals *kg, VolumeStack *stac
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int method = -1;
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for(int i = 0; stack[i].shader != SHADER_NONE; i++) {
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int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*2);
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int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*SHADER_SIZE);
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if(shader_flag & SD_VOLUME_MIS) {
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return SD_VOLUME_MIS;
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