Cycles: Also support the constant emission speedup for mesh lights

Reviewers: brecht, sergey, dingto, juicyfruit

Differential Revision: https://developer.blender.org/D2220
This commit is contained in:
2016-09-14 18:53:35 +02:00
parent 51e8c167f4
commit aae2cea28d
9 changed files with 41 additions and 31 deletions

View File

@@ -115,7 +115,7 @@ ccl_device float kernel_volume_channel_get(float3 value, int channel)
ccl_device bool volume_stack_is_heterogeneous(KernelGlobals *kg, VolumeStack *stack)
{
for(int i = 0; stack[i].shader != SHADER_NONE; i++) {
int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*2);
int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*SHADER_SIZE);
if(shader_flag & SD_HETEROGENEOUS_VOLUME)
return true;
@@ -132,7 +132,7 @@ ccl_device int volume_stack_sampling_method(KernelGlobals *kg, VolumeStack *stac
int method = -1;
for(int i = 0; stack[i].shader != SHADER_NONE; i++) {
int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*2);
int shader_flag = kernel_tex_fetch(__shader_flag, (stack[i].shader & SHADER_MASK)*SHADER_SIZE);
if(shader_flag & SD_VOLUME_MIS) {
return SD_VOLUME_MIS;