Mech cleanup use new edge_keys
continual script stuff, minor stuff.. fix for bad return in group. Added back group.objects.append/remove but print deprectaed warning. also some epydoc changes.
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@@ -246,9 +246,9 @@ def main():
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'''
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scn= Scene.GetCurrent()
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arm_ob= scn.getActiveObject()
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arm_ob= scn.objects.active
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if not arm_ob or arm_ob.getType()!='Armature':
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if not arm_ob or arm_ob.type!='Armature':
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Blender.Draw.PupMenu('No Armature object selected.')
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return
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