UI: use term 'Current Frame' instead of 'Playhead'
Keep terminology consistent, 'Current Frame' is used nearly everywhere.
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@@ -185,8 +185,10 @@ class SequencerFadesAdd(Operator):
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('IN_OUT', 'Fade In And Out', 'Fade selected strips in and out'),
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('IN_OUT', 'Fade In And Out', 'Fade selected strips in and out'),
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('IN', 'Fade In', 'Fade in selected strips'),
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('IN', 'Fade In', 'Fade in selected strips'),
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('OUT', 'Fade Out', 'Fade out selected strips'),
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('OUT', 'Fade Out', 'Fade out selected strips'),
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('CURSOR_FROM', 'From Playhead', 'Fade from the time cursor to the end of overlapping sequences'),
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('CURSOR_FROM', 'From Current Frame',
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('CURSOR_TO', 'To Playhead', 'Fade from the start of sequences under the time cursor to the current frame'),
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'Fade from the time cursor to the end of overlapping sequences'),
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('CURSOR_TO', 'To Current Frame',
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'Fade from the start of sequences under the time cursor to the current frame'),
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),
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),
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name="Fade type",
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name="Fade type",
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description="Fade in, out, both in and out, to, or from the current frame. Default is both in and out",
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description="Fade in, out, both in and out, to, or from the current frame. Default is both in and out",
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@@ -474,7 +474,7 @@ class SEQUENCER_MT_navigation(Menu):
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layout.separator()
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layout.separator()
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layout.operator("sequencer.view_frame", text="Go to Playhead")
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layout.operator("sequencer.view_frame")
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layout.separator()
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layout.separator()
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@@ -635,7 +635,7 @@ class SEQUENCER_MT_strip_transform(Menu):
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layout = self.layout
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layout = self.layout
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layout.operator("transform.seq_slide", text="Move")
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layout.operator("transform.seq_slide", text="Move")
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layout.operator("transform.transform", text="Move/Extend from Playhead").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Move/Extend from Current Frame").mode = 'TIME_EXTEND'
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layout.operator("sequencer.slip", text="Slip Strip Contents")
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layout.operator("sequencer.slip", text="Slip Strip Contents")
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layout.separator()
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layout.separator()
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@@ -1569,7 +1569,7 @@ class SEQUENCER_PT_time(SequencerButtonsPanel, Panel):
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split = col.split(factor=0.5 + max_factor, align=True)
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split = col.split(factor=0.5 + max_factor, align=True)
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split.alignment = 'RIGHT'
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split.alignment = 'RIGHT'
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split.label(text="Playhead")
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split.label(text="Current Frame")
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split = split.split(factor=0.8 + max_factor, align=True)
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split = split.split(factor=0.8 + max_factor, align=True)
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frame_display = frame_current - frame_final_start
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frame_display = frame_current - frame_final_start
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split.label(text="%14s" % smpte_from_frame(frame_display))
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split.label(text="%14s" % smpte_from_frame(frame_display))
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@@ -243,8 +243,8 @@ class TIME_PT_playback(TimelinePanelButtons, Panel):
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layout.prop(scene, "show_subframe", text="Subframes")
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layout.prop(scene, "show_subframe", text="Subframes")
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layout.prop(scene, "lock_frame_selection_to_range", text="Limit Playhead to Frame Range")
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layout.prop(scene, "lock_frame_selection_to_range", text="Limit Playback to Frame Range")
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layout.prop(screen, "use_follow", text="Follow Playhead")
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layout.prop(screen, "use_follow", text="Follow Current Frame")
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layout.separator()
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layout.separator()
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@@ -4398,8 +4398,9 @@ static void screen_animation_region_tag_redraw(ScrArea *area,
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}
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}
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}
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}
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/* No need to do a full redraw as the playhead is only updated. We do need to redraw when this
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/* No need to do a full redraw as the current frame indicator is only updated.
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* area is in full screen as no other areas will be tagged for redrawing. */
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* We do need to redraw when this area is in full screen as no other areas
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* will be tagged for redrawing. */
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if ((region->regiontype == RGN_TYPE_WINDOW) &&
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if ((region->regiontype == RGN_TYPE_WINDOW) &&
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(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
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(ELEM(area->spacetype, SPACE_GRAPH, SPACE_NLA, SPACE_ACTION, SPACE_SEQ)) && !area->full) {
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return;
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return;
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@@ -446,8 +446,8 @@ void WM_operator_properties_select_walk_direction(wmOperatorType *ot)
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* help getting the wanted behavior to work. Most generic logic should be handled in these, so that
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* help getting the wanted behavior to work. Most generic logic should be handled in these, so that
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* the select operators only have to care for the case dependent handling.
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* the select operators only have to care for the case dependent handling.
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*
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*
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* Every select operator has slightly different requirements, e.g. VSE strip selection also needs
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* Every select operator has slightly different requirements, e.g. sequencer strip selection
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* to account for handle selection. This should be the baseline behavior though.
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* also needs to account for handle selection. This should be the baseline behavior though.
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*/
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*/
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void WM_operator_properties_generic_select(wmOperatorType *ot)
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void WM_operator_properties_generic_select(wmOperatorType *ot)
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{
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{
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