Fix #35681: cycles excluded layers still got evaluated before and after
rendering even if they were not used on any render layers.
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@@ -56,6 +56,7 @@ struct Scene;
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#define RE_USE_PREVIEW 4
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#define RE_USE_POSTPROCESS 8
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#define RE_USE_SHADING_NODES 16
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#define RE_USE_EXCLUDE_LAYERS 32
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/* RenderEngine.flag */
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#define RE_ENGINE_ANIMATION 1
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