Eevee: Render: Add Transparent Background option.
... under a new "Film" tab in the render properties panel.
This commit is contained in:
@@ -75,7 +75,7 @@ void EEVEE_render_init(EEVEE_Data *ved, RenderEngine *engine, struct Depsgraph *
|
||||
stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__);
|
||||
}
|
||||
EEVEE_PrivateData *g_data = stl->g_data;
|
||||
g_data->background_alpha = 1.0f; /* TODO option */
|
||||
g_data->background_alpha = DRW_state_draw_background() ? 1.0f : 0.0f;
|
||||
g_data->valid_double_buffer = 0;
|
||||
|
||||
/* Alloc common ubo data. */
|
||||
@@ -348,7 +348,7 @@ void EEVEE_render_draw(EEVEE_Data *vedata, struct RenderEngine *engine, struct D
|
||||
unsigned int render_samples = BKE_collection_engine_property_value_get_int(props, "taa_render_samples");
|
||||
|
||||
while (render_samples-- > 0) {
|
||||
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.6f};
|
||||
float clear_col[4] = {0.0f, 0.0f, 0.0f, 0.0f};
|
||||
unsigned int primes[3] = {2, 3, 7};
|
||||
double offset[3] = {0.0, 0.0, 0.0};
|
||||
double r[3];
|
||||
|
||||
Reference in New Issue
Block a user