Cleanup: consistent naming for tool_settings & operator properties

Use names:
- `tool_settings` instead of `ts`.

- `props` instead of `op` / `prop` / `op_props`
  As Python may reference operators, don't confuse the operator
  properties with an instance of the operator.

In both cases these names were already used for most scripts.
This commit is contained in:
2023-04-13 13:14:01 +10:00
parent b0edd63752
commit ab64bd264a
11 changed files with 300 additions and 290 deletions

View File

@@ -63,12 +63,12 @@ class MESH_MT_shape_key_context_menu(Menu):
layout.operator("object.join_shapes")
layout.operator("object.shape_key_transfer")
layout.separator()
op = layout.operator("object.shape_key_remove", icon='X', text="Delete All Shape Keys")
op.all = True
op.apply_mix = False
op = layout.operator("object.shape_key_remove", text="Apply All Shape Keys")
op.all = True
op.apply_mix = True
props = layout.operator("object.shape_key_remove", icon='X', text="Delete All Shape Keys")
props.all = True
props.apply_mix = False
props = layout.operator("object.shape_key_remove", text="Apply All Shape Keys")
props.all = True
props.apply_mix = True
layout.separator()
layout.operator("object.shape_key_move", icon='TRIA_UP_BAR', text="Move to Top").type = 'TOP'
layout.operator("object.shape_key_move", icon='TRIA_DOWN_BAR', text="Move to Bottom").type = 'BOTTOM'
@@ -674,12 +674,12 @@ class MESH_UL_color_attributes(UIList, ColorAttributesListBase):
row = layout.row()
row.emboss = 'NONE'
prop = row.operator(
props = row.operator(
"geometry.color_attribute_render_set",
text="",
icon='RESTRICT_RENDER_OFF' if active_render else 'RESTRICT_RENDER_ON',
)
prop.name = attribute.name
props.name = attribute.name
class MESH_UL_color_attributes_selector(UIList, ColorAttributesListBase):