Cleanup: style, use braces in source/ (include disabled blocks)
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@@ -328,23 +328,29 @@ static char *gpu_generate_function_prototyps(GHash *hash)
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BLI_dynstr_appendf(ds, "void %s(", name);
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for (a = 0; a < function->totparam; a++) {
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if (function->paramqual[a] == FUNCTION_QUAL_OUT)
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if (function->paramqual[a] == FUNCTION_QUAL_OUT) {
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BLI_dynstr_append(ds, "out ");
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else if (function->paramqual[a] == FUNCTION_QUAL_INOUT)
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}
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else if (function->paramqual[a] == FUNCTION_QUAL_INOUT) {
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BLI_dynstr_append(ds, "inout ");
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}
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if (function->paramtype[a] == GPU_TEX2D)
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if (function->paramtype[a] == GPU_TEX2D) {
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BLI_dynstr_append(ds, "sampler2D");
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else if (function->paramtype[a] == GPU_SHADOW2D)
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}
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else if (function->paramtype[a] == GPU_SHADOW2D) {
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BLI_dynstr_append(ds, "sampler2DShadow");
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else
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}
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else {
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BLI_dynstr_append(ds, GPU_DATATYPE_STR[function->paramtype[a]]);
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}
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# if 0
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BLI_dynstr_appendf(ds, " param%d", a);
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# endif
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if (a != function->totparam - 1)
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if (a != function->totparam - 1) {
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BLI_dynstr_append(ds, ", ");
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}
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}
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BLI_dynstr_append(ds, ");\n");
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}
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@@ -937,8 +943,9 @@ static char *code_generate_fragment(GPUMaterial *material,
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BLI_dynstr_free(ds);
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#if 0
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if (G.debug & G_DEBUG)
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if (G.debug & G_DEBUG) {
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printf("%s\n", code);
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}
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#endif
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return code;
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@@ -1209,8 +1216,9 @@ static char *code_generate_vertex(ListBase *nodes, const char *vert_code, bool u
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BLI_dynstr_free(ds);
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#if 0
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if (G.debug & G_DEBUG)
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if (G.debug & G_DEBUG) {
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printf("%s\n", code);
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}
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#endif
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return code;
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