Bugfix #3089
PoseMode rotate now also supports "Around individual Centers" for rotating.
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@@ -1670,7 +1670,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
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/* local constraint shouldn't alter center */
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if (t->around == V3D_LOCAL) {
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if (t->flag & T_OBJECT)
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if (t->flag & (T_OBJECT|T_POSE))
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VECCOPY(t->center, td->center); // not supported in editmode yet
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}
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