"Save Buffers" fix: when you ESC from rendering, it now saves empty
tiles in the file, that read back fast as black. This also solves crashes on partial written files, when trying to read them.
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@@ -526,6 +526,11 @@ void IMB_exr_set_channel(void *handle, char *layname, char *passname, int xstrid
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printf("IMB_exrtile_set_channel error %s\n", name);
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}
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void IMB_exrtile_clear_channels(void *handle)
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{
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ExrHandle *data= (ExrHandle *)handle;
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BLI_freelistN(&data->channels);
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}
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void IMB_exrtile_write_channels(void *handle, int partx, int party)
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{
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