Cleaning up the GPU_extensions_init/exit() code a bit to keep the Blenderplayer from crashing on exit and restart.
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		@@ -178,6 +178,9 @@ void GPU_pass_unbind(GPUPass *pass);
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void GPU_pass_free(GPUPass *pass);
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void GPU_codegen_init(void);
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void GPU_codegen_exit(void);
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/* Material calls */
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const char *GPU_builtin_name(GPUBuiltin builtin);
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