Transform: option to transform origins in object mode

Currently supports mesh, armature, lattice, curve & metaballs.

Access from pivot popover.
This commit is contained in:
2019-08-22 13:45:31 +10:00
parent 71c43e9225
commit acdb14d264
17 changed files with 613 additions and 7 deletions

View File

@@ -90,6 +90,9 @@ void armature_deform_verts(struct Object *armOb,
float (*BKE_lattice_vert_coords_alloc(const struct Lattice *lt, int *r_vert_len))[3];
void BKE_lattice_vert_coords_get(const struct Lattice *lt, float (*vert_coords)[3]);
void BKE_lattice_vert_coords_apply_with_mat4(struct Lattice *lt,
const float (*vert_coords)[3],
const float mat[4][4]);
void BKE_lattice_vert_coords_apply(struct Lattice *lt, const float (*vert_coords)[3]);
void BKE_lattice_modifiers_calc(struct Depsgraph *depsgraph,
struct Scene *scene,