Transform: option to transform origins in object mode
Currently supports mesh, armature, lattice, curve & metaballs. Access from pivot popover.
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@@ -90,6 +90,9 @@ void armature_deform_verts(struct Object *armOb,
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float (*BKE_lattice_vert_coords_alloc(const struct Lattice *lt, int *r_vert_len))[3];
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void BKE_lattice_vert_coords_get(const struct Lattice *lt, float (*vert_coords)[3]);
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void BKE_lattice_vert_coords_apply_with_mat4(struct Lattice *lt,
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const float (*vert_coords)[3],
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const float mat[4][4]);
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void BKE_lattice_vert_coords_apply(struct Lattice *lt, const float (*vert_coords)[3]);
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void BKE_lattice_modifiers_calc(struct Depsgraph *depsgraph,
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struct Scene *scene,
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