added a fullscreen button in the top header (windows only)
written by Florian Eggenberger.
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@@ -95,7 +95,6 @@ int is_allowed_to_change_screen(struct bScreen *newp);
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void splash(void * data, int datasizei, char * string);
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void screenmain(void);
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void getdisplaysize(void);
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void setfullscreen(void);
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void setprefsize(int stax, int stay, int sizx, int sizy);
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void calc_arearcts(struct ScrArea *sa);
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void resize_screen(int x, int y, int w, int h);
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@@ -85,6 +85,10 @@ extern void winqreadseqspace(struct ScrArea *sa, void *spacedata, struct B
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extern void test_butspace(void);
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extern void start_game(void);
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#ifdef _WIN32 // FULLSCREEN
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extern void mainwindow_toggle_fullscreen(int fullscreen);
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#endif
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extern void mainwindow_raise(void);
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extern void mainwindow_make_active(void);
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extern void mainwindow_close(void);
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@@ -189,6 +189,7 @@
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#define B_DRAWINFO 62
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#define B_REDRCURW3D 63
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#define B_FLIPINFOMENU 64
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#define B_FLIPFULLSCREEN 65
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#define B_SHOWSPLASH 70
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