2.5 - More animation/rigging bugfixes
* #19419: PoseLib rename/remove tools could crash when an invalid (However, now care is needed when touching that index field, since the warnings can keep piling up) * Added Browse Poses for PoseLib to the toolbar * Removing constraints from bones now properly updates. A DAG rebuild is now forced, and the constraint flags are cleared. * Attempting to improve the situation with Copy Rotation constraint and rotation orders other than xyz. Unforunately, it looks like a different method is required...
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@@ -685,9 +685,17 @@ static void default_get_tarmat (bConstraint *con, bConstraintOb *cob, bConstrain
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ct->flag= CONSTRAINT_TAR_TEMP; \
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\
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if (ct->tar) { \
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if ((ct->tar->type==OB_ARMATURE) && (ct->subtarget[0])) ct->type = CONSTRAINT_OBTYPE_BONE; \
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else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) ct->type = CONSTRAINT_OBTYPE_VERT; \
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else ct->type = CONSTRAINT_OBTYPE_OBJECT; \
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if ((ct->tar->type==OB_ARMATURE) && (ct->subtarget[0])) { \
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bPoseChannel *pchan= get_pose_channel(ct->tar->pose, ct->subtarget); \
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ct->type = CONSTRAINT_OBTYPE_BONE; \
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ct->rotOrder= pchan->rotmode; \
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}\
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else if (ELEM(ct->tar->type, OB_MESH, OB_LATTICE) && (ct->subtarget[0])) { \
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ct->type = CONSTRAINT_OBTYPE_VERT; \
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} \
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else {\
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ct->type = CONSTRAINT_OBTYPE_OBJECT; \
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} \
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} \
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\
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BLI_addtail(list, ct); \
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