Bugfix for weird + in the code, no idea why it compiled (yet some selfcollision bug to fix) [no 2.47 fix]
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@@ -1661,7 +1661,7 @@ int cloth_bvh_objcollision ( Object *ob, ClothModifierData * clmd, float step, f
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while ( ret2 && ( clmd->coll_parms->loop_count>rounds ) );
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if(collobjs)
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+ MEM_freeN(collobjs);
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MEM_freeN(collobjs);
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return MIN2 ( ret, 1 );
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}
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