* wizard_curve2tree.py - Automatic alpha blended, textured image joins using material textures and UV layers. Also added some detail options and made it easier to get low poly results.
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode. * Texture.py - MTex.uvlayer doc was missing * buttons_shading.c - Stencil tooltip was stupid.
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@@ -532,6 +532,8 @@ class MTex:
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@ivar mtAmb: How texture maps to ambient value
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@ivar mtDisp: How texture maps to displacement
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@ivar mtWarp: How texture maps to warp
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@ivar uvlayer: The name of the UV Layer this texture is mapped to (when left blank uses render layer)
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@type uvlayer: string
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"""
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def getIpo():
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