Fix #34121: OSL + persistent images option was not freeing shader memory properly,
causing memory to increase continuously during animation render.
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@@ -40,6 +40,10 @@ SVMShaderManager::~SVMShaderManager()
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{
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}
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void SVMShaderManager::reset(Scene *scene)
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{
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}
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void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
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{
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if(!need_update)
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