Cleanup: use const variables in interface code
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@@ -91,7 +91,7 @@ static IDProperty *shortcut_property_from_rna(bContext *C, uiBut *but)
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/* Create ID property of data path, to pass to the operator. */
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IDProperty *prop;
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IDPropertyTemplate val = {0};
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const IDPropertyTemplate val = {0};
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prop = IDP_New(IDP_GROUP, &val, __func__);
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IDP_AddToGroup(prop, IDP_NewString(final_data_path, "data_path", strlen(final_data_path) + 1));
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@@ -517,7 +517,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
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uiLayout *layout;
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{
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uiStringInfo label = {BUT_GET_LABEL, NULL};
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const uiStringInfo label = {BUT_GET_LABEL, NULL};
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/* highly unlikely getting the label ever fails */
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UI_but_string_info_get(C, but, &label, NULL);
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@@ -548,9 +548,9 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
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const PropertyType type = RNA_property_type(prop);
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const PropertySubType subtype = RNA_property_subtype(prop);
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bool is_anim = RNA_property_animateable(ptr, prop);
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bool is_editable = RNA_property_editable(ptr, prop);
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bool is_idprop = RNA_property_is_idprop(prop);
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bool is_set = RNA_property_is_set(ptr, prop);
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const bool is_editable = RNA_property_editable(ptr, prop);
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const bool is_idprop = RNA_property_is_idprop(prop);
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const bool is_set = RNA_property_is_set(ptr, prop);
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/* second slower test,
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* saved people finding keyframe items in menus when its not possible */
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@@ -1044,7 +1044,7 @@ bool ui_popup_context_menu_for_button(bContext *C, uiBut *but)
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if (idname != NULL) {
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uiBlock *block = uiLayoutGetBlock(layout);
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uiBut *but2;
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int w = uiLayoutGetWidth(layout);
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const int w = uiLayoutGetWidth(layout);
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wmKeyMap *km;
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/* We want to know if this op has a shortcut, be it hotkey or not. */
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