compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.
Added this option back and use for displace and UV composite nodes.
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@@ -202,7 +202,7 @@ public:
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void readEWA(float result[4], float fx, float fy, float dx, float dy);
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void readEWA(float result[4], float fx, float fy, float dx, float dy, PixelSampler sampler);
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/**
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* @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk)
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