compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option.

Added this option back and use for displace and UV composite nodes.
This commit is contained in:
2012-08-16 10:13:04 +00:00
parent 121fd266b0
commit add9aea573
7 changed files with 15 additions and 12 deletions

View File

@@ -202,7 +202,7 @@ public:
void readEWA(float result[4], float fx, float fy, float dx, float dy);
void readEWA(float result[4], float fx, float fy, float dx, float dy, PixelSampler sampler);
/**
* @brief is this MemoryBuffer a temporarily buffer (based on an area, not on a chunk)