Eevee: Add Cascaded Shadow Map options.
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@@ -223,7 +223,8 @@ typedef struct EEVEE_ShadowCube {
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typedef struct EEVEE_ShadowCascade {
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float shadowmat[MAX_CASCADE_NUM][4][4]; /* World->Lamp->NDC->Tex : used for sampling the shadow map. */
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float split[4];
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float split_start[4];
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float split_end[4];
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} EEVEE_ShadowCascade;
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typedef struct EEVEE_ShadowRender {
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