Collada: (Export) Added export of surface textures, and control over exported uv layers
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@@ -275,3 +275,9 @@ bool bc_is_root_bone(Bone *aBone, bool deform_bones_only)
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else
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return !(aBone->parent);
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}
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int bc_get_active_UVLayer(Object *ob)
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{
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Mesh *me = (Mesh *)ob->data;
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return CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
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}
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