Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
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@@ -2,6 +2,7 @@
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Import ('env')
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sources = env.Glob('intern/*.c')
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sources += env.Glob('shaders/*.c')
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defs = [ 'GLEW_STATIC' ]
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