Merging phase 1 of the BGE Harmony branch:

* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
This commit is contained in:
2012-05-01 02:50:17 +00:00
parent 7cb037db86
commit ae4fda82b0
29 changed files with 2414 additions and 1705 deletions

View File

@@ -2,6 +2,7 @@
Import ('env')
sources = env.Glob('intern/*.c')
sources += env.Glob('shaders/*.c')
defs = [ 'GLEW_STATIC' ]