Merging phase 1 of the BGE Harmony branch:

* Shadow color now usable in the BGE
 * Simplified the shadow panel while "Blender Game" renderer is active
 * Added variance shadow maps for the BGE
 * Buffered shadows on sun lamps in the BGE (orthographic)
 * Light textures in the BGE
This commit is contained in:
2012-05-01 02:50:17 +00:00
parent 7cb037db86
commit ae4fda82b0
29 changed files with 2414 additions and 1705 deletions

View File

@@ -258,6 +258,8 @@ void GPU_codegen_exit(void)
FUNCTION_HASH = NULL;
}
GPU_shader_free_builtin_shaders();
if (glsl_material_library) {
MEM_freeN(glsl_material_library);
glsl_material_library = NULL;