Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
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@@ -258,6 +258,8 @@ void GPU_codegen_exit(void)
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FUNCTION_HASH = NULL;
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}
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GPU_shader_free_builtin_shaders();
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if (glsl_material_library) {
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MEM_freeN(glsl_material_library);
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glsl_material_library = NULL;
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