Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
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source/blender/gpu/shaders/gpu_shader_material.glsl
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source/blender/gpu/shaders/gpu_shader_material.glsl
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