1. Check material names passed to the physics engine (for collision sensors.)

Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".

2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
This commit is contained in:
2004-04-11 02:50:02 +00:00
parent d3e88eae71
commit ae9233a5b0
25 changed files with 170 additions and 333 deletions

View File

@@ -71,6 +71,7 @@ SumoPhysicsController::~SumoPhysicsController()
m_sumoScene->remove(*m_sumoObj);
delete m_sumoObj;
m_sumoObj = NULL;
}
}