1. Check material names passed to the physics engine (for collision sensors.)
Consider: gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL); It works if matname is "MAblah", but not if matname is "". 2. Added constructor for struct RAS_CameraData. 3. Added initializers to the struct KX_ClientObjectInfo constructor 4. Collision sensors won't detect near sensors. 5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
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@@ -37,6 +37,15 @@ struct RAS_CameraData
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float m_lens;
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float m_clipstart;
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float m_clipend;
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bool m_perspective;
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RAS_CameraData(float lens = 35., float clipstart = 0.1, float clipend = 100., bool perspective = true) :
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m_lens(lens),
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m_clipstart(clipstart),
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m_clipend(clipend),
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m_perspective(perspective)
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{
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}
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};
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#endif //__RAS_CAMERADATA_H
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