bmesh: fixed merge issues with navmesh (though I've not tested if it works yet).
also fixed a small crasher in bridge.
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@@ -112,7 +112,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
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{
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DerivedMesh* dm = mesh_create_derived_no_virtual(KX_GetActiveScene()->GetBlenderScene(), GetBlenderObject(),
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NULL, CD_MASK_MESH);
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int* recastData = (int*) dm->getFaceDataArray(dm, CD_RECAST);
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int* recastData = (int*) dm->getTessFaceDataArray(dm, CD_RECAST);
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if (recastData)
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{
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int *dtrisToPolysMap=NULL, *dtrisToTrisMap=NULL, *trisToFacesMap=NULL;
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