Groups and collection: create group from collection

You could still create groups as before, with Ctl + G. This will create a group
with a single visible collection.

However you can also create a group from an existing collection. Just go to
the menu you get in the outliner when clicking in a collection and pick
"Create Group".

Remember to instance the group afterwards, or link it into a new scene or file.

The group and the collection are not kept in sync afterwards. You need to manually
edit the group for further changes.
This commit is contained in:
Dalai Felinto
2017-12-01 12:23:05 -02:00
parent be9e469ead
commit aeaf87bbeb
9 changed files with 381 additions and 0 deletions

View File

@@ -87,6 +87,10 @@ VIEW_LAYER_TEST(evaluation_selectability_c)
VIEW_LAYER_TEST(evaluation_selectability_d)
VIEW_LAYER_TEST(evaluation_selectability_e)
VIEW_LAYER_TEST(evaluation_selectability_f)
VIEW_LAYER_TEST(group_a)
VIEW_LAYER_TEST(group_b)
VIEW_LAYER_TEST(group_c)
VIEW_LAYER_TEST(group_d)
VIEW_LAYER_TEST(object_add_cylinder)
VIEW_LAYER_TEST(object_add_empty)
VIEW_LAYER_TEST(object_add_torus)

View File

@@ -0,0 +1,46 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_group_create_basic(self):
"""
See if the creation of new groups is not crashing anything.
"""
import bpy
scene = bpy.context.scene
layer_collection = bpy.context.layer_collection
# Cleanup Viewport view layer
# technically this shouldn't be needed but
# for now we need it because depsgraph build all the view layers
# at once.
while len(scene.view_layers) > 1:
scene.view_layers.remove(scene.view_layers[1])
# create group
group = layer_collection.create_group()
# update depsgraph
scene.update()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

View File

@@ -0,0 +1,72 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_group_create_basic(self):
"""
See if the creation of new groups is preserving visibility flags
from the original collections.
"""
import bpy
scene = bpy.context.scene
# clean slate
self.cleanup_tree()
master_collection = scene.master_collection
grandma = master_collection.collections.new('бабушка')
mom = grandma.collections.new('матушка')
child = bpy.data.objects.new("Child", None)
mom.objects.link(child)
grandma_layer_collection = scene.view_layers[0].collections.link(grandma)
mom_layer_collection = grandma_layer_collection.collections[0]
grandma_layer_collection.hide = False
grandma_layer_collection.hide = False
mom_layer_collection.hide = True
mom_layer_collection.hide_select = False
# update depsgraph
scene.update()
# create group
group = grandma_layer_collection.create_group()
# update depsgraph
scene.update()
# compare
self.assertEqual(len(group.view_layer.collections), 1)
grandma_group_layer = group.view_layer.collections[0]
self.assertEqual(grandma_group_layer.hide, False)
self.assertEqual(grandma_group_layer.hide_select, False)
self.assertEqual(len(grandma_group_layer.collections), 1)
mom_group_layer = grandma_group_layer.collections[0]
self.assertEqual(mom_group_layer.hide, True)
self.assertEqual(mom_group_layer.hide_select, False)
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

View File

@@ -0,0 +1,56 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_group_create_basic(self):
"""
More advanced creation of group from a collection not directly linked
to the scene layer.
"""
import bpy
scene = bpy.context.scene
# clean slate
self.cleanup_tree()
children = [bpy.data.objects.new("Child", None) for i in range(3)]
master_collection = scene.master_collection
grandma_scene_collection = master_collection.collections.new('Grand-Mother')
mom_scene_collection = grandma_scene_collection.collections.new('Mother')
grandma_scene_collection.objects.link(children[0])
mom_scene_collection.objects.link(children[1])
grandma_layer_collection = scene.view_layers[0].collections.link(grandma_scene_collection)
mom_layer_collection = grandma_layer_collection.collections[mom_scene_collection.name]
# update depsgraph
scene.update()
# create group
group = mom_layer_collection.create_group()
# update depsgraph
scene.update()
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()

View File

@@ -0,0 +1,76 @@
# ############################################################
# Importing - Same For All Render Layer Tests
# ############################################################
import unittest
import os
import sys
from view_layer_common import *
# ############################################################
# Testing
# ############################################################
class UnitTesting(ViewLayerTesting):
def test_group_write_load(self):
"""
See if saving/loading is working for groups
"""
import bpy
scene = bpy.context.scene
layer_collection = bpy.context.layer_collection
while len(scene.view_layers) > 1:
scene.view_layers.remove(scene.view_layers[1])
# create group
group = layer_collection.create_group()
self.assertEqual(1, len(bpy.data.groups))
self.assertEqual(1, bpy.data.groups[0].users)
self.assertEqual(3, len(bpy.data.groups[0].objects))
import os
import tempfile
with tempfile.TemporaryDirectory() as dirpath:
filepath = os.path.join(dirpath, 'layers.blend')
for i in range(3):
# save and re-open file
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath)
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath)
self.assertEqual(1, len(bpy.data.groups))
self.assertEqual(1, bpy.data.groups[0].users)
self.assertEqual(3, len(bpy.data.groups[0].objects))
# empty the group of objects
group = bpy.data.groups[0]
while group.objects:
group.view_layer.collections[0].collection.objects.unlink(group.objects[0])
# save and re-open file
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath)
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath)
self.assertEqual(1, len(bpy.data.groups))
self.assertEqual(0, bpy.data.groups[0].users)
self.assertEqual(0, len(bpy.data.groups[0].objects))
# save and re-open file
bpy.ops.wm.save_mainfile('EXEC_DEFAULT', filepath=filepath)
bpy.ops.wm.open_mainfile('EXEC_DEFAULT', filepath=filepath)
self.assertEqual(0, len(bpy.data.groups))
# ############################################################
# Main - Same For All Render Layer Tests
# ############################################################
if __name__ == '__main__':
UnitTesting._extra_arguments = setup_extra_arguments(__file__)
unittest.main()