D2607: Switch eye dropper to use linear color space internally

This switches the internal color representation of the eye dropper from display space to linear. Any time a linear color is requested and the color is picked from a linear object, the result is now precise to the bit as the color gets patched through directly. Color space conversion now only happens when a color is picked from non-linear display space objects or when the color is requested to be returned in non-linear space.

In addition, this patch changes the DifferenceMatte node to interpret a tolerance of 0.0 to accept colors that are identical bit by bit, as apposed to simply refusing all colors.
This commit is contained in:
Stefan Werner
2017-04-20 22:41:26 +02:00
parent b628f765b0
commit aeda1a16f3
8 changed files with 23 additions and 37 deletions

View File

@@ -63,7 +63,7 @@ int ED_space_clip_get_clip_frame_number(struct SpaceClip *sc);
struct ImBuf *ED_space_clip_get_buffer(struct SpaceClip *sc);
struct ImBuf *ED_space_clip_get_stable_buffer(struct SpaceClip *sc, float loc[2], float *scale, float *angle);
bool ED_space_clip_color_sample(struct Scene *scene, struct SpaceClip *sc, struct ARegion *ar, int mval[2], float r_col[3]);
bool ED_space_clip_color_sample(struct SpaceClip *sc, struct ARegion *ar, int mval[2], float r_col[3]);
void ED_clip_update_frame(const struct Main *mainp, int cfra);
bool ED_clip_view_selection(const struct bContext *C, struct ARegion *ar, bool fit);