Functions: store cursors to previous instructions
Now an instruction knows the cursors where it is inserted instead of just the instruction that references it. This has two benefits: * An instruction knows when it is the entry instruction. * The cursor can contain more information, e.g. if it is linked to the true or false branch of a branch instruction. This also simplifies updating the procedure in future optimization passes.
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@@ -18,50 +18,6 @@
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namespace blender::fn {
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void MFInstructionCursor::insert(MFProcedure &procedure, MFInstruction *new_instruction)
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{
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if (instruction_ == nullptr) {
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if (is_entry_) {
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procedure.set_entry(*new_instruction);
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}
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else {
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/* The cursors points at nothing, nothing to do. */
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}
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}
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else {
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switch (instruction_->type()) {
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case MFInstructionType::Call: {
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static_cast<MFCallInstruction *>(instruction_)->set_next(new_instruction);
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break;
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}
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case MFInstructionType::Branch: {
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MFBranchInstruction &branch_instruction = *static_cast<MFBranchInstruction *>(
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instruction_);
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if (branch_output_) {
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branch_instruction.set_branch_true(new_instruction);
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}
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else {
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branch_instruction.set_branch_false(new_instruction);
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}
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break;
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}
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case MFInstructionType::Destruct: {
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static_cast<MFDestructInstruction *>(instruction_)->set_next(new_instruction);
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break;
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}
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case MFInstructionType::Dummy: {
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static_cast<MFDummyInstruction *>(instruction_)->set_next(new_instruction);
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break;
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}
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case MFInstructionType::Return: {
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/* It shouldn't be possible to build a cursor that points to a return instruction. */
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BLI_assert_unreachable();
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break;
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}
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}
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}
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}
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void MFProcedureBuilder::add_destruct(MFVariable &variable)
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{
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MFDestructInstruction &instruction = procedure_->new_destruct_instruction();
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