2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.

This commit is contained in:
2007-11-06 12:16:12 +00:00
parent aa774427f6
commit af169b41fd
23 changed files with 176 additions and 105 deletions

View File

@@ -2178,7 +2178,11 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
case ACT_2DFILTER:
tdfa = act->data;
ysize= 50;
ysize = 50;
if(tdfa->type == ACT_2DFILTER_CUSTOMFILTER)
{
ysize +=20;
}
glRects( xco, yco-ysize, xco+width, yco );
uiEmboss( (float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1 );
@@ -2206,12 +2210,19 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
case ACT_2DFILTER_SEPIA:
case ACT_2DFILTER_INVERT:
case ACT_2DFILTER_NOFILTER:
uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,-1.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
case ACT_2DFILTER_DISABLED:
case ACT_2DFILTER_ENABLED:
uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
break;
case ACT_2DFILTER_CUSTOMFILTER:
uiDefButI(block, NUM, B_REDR, "Pass Number:", xco+30,yco-44,width-60,19,&tdfa->int_arg,0.0,MAX_RENDER_PASS-1,0.0,0.0,"Set motion blur value");
uiDefIDPoinBut(block, test_scriptpoin_but, ID_SCRIPT, 1, "Script: ", xco+30,yco-64,width-60, 19, &tdfa->text, "");
break;
}
str= "2D Filter %t|Motion Blur %x0|Blur %x1|Sharpen %x2|Dilation %x3|Erosion %x4|"
"Laplacian %x5|Sobel %x6|Prewitt %x7|Gray Scale %x8|Sepia %x9|Invert %x10|No Filter %x-1|";
str= "2D Filter %t|Motion Blur %x1|Blur %x2|Sharpen %x3|Dilation %x4|Erosion %x5|"
"Laplacian %x6|Sobel %x7|Prewitt %x8|Gray Scale %x9|Sepia %x10|Invert %x11|Custom Filter %x12|"
"Enable Filter %x-2|Disable Filter %x-1|Remove Filter %x0|";
uiDefButS(block, MENU, B_REDR, str, xco+30,yco-24,width-60, 19, &tdfa->type, 0.0, 0.0, 0.0, 0.0, "2D filter type");
yco -= ysize;